There is already tutorial for it.
Thank you so so much
Congratulations on releasing VR2. I was wondering when will it be available in github please? Also, is it 4.13 ready?
Hello Raed, the latest version is still 2.0 alpha 2 and can be downloaded here https://github.com/FreetimeStudio/Adventure-Kit/releases/tag/2.0.0-alpha.2
If you want the absolute latest development, you can clone the 4.12 branch of the repository or download it as a zip file. Keep in mind though that this is the active development branch and might not be stable.
greetings,
FTC
Oh ok, I’ll wait for VR2 release then. Hopefully it will be compatible with 4.13
Good day, FTC!
I just wanted to say thank you for your hard work! 
I use a skeleton that is different from the standard one. And with the version 2.0 it became much easier to connect it to your system.
Thank you and keep it up!

Hey everyone,
if you haven’t seen it already, the kit is 25% off during the summer sale, last chance!
I am working on the 4.13 update and will push it out as soon as possible!
greetings,
FTC
Greetings FTC!
i just bought the plugin. I have a problem with the spline ledge zones.
My character cannot climb up to the platform even though the option is selected on the details menu.He can only go down with the “C” input and no matter where i move the zone around the platform the orange arrows never change.It currently shows the down to floor arrows.
Hello Xander , this seems to be a bug, I created an issue ticket for it: https://github.com/FreetimeStudio/Adventure-Kit/issues/126 In the mean time you can use manual transitions: Right click on a zone, select Add Transition Spline and edit the created transition by clicking on it and adjusting the points.
greetings,
FTC
thanks for the response!
I did it by creating a Transition Spline then change “transition direction” of Z to +1 and changing “Target Physics” to “walking”.
I dont know if there is another way since i dont know the min/max source/target position options how are used exactly.
Hey! I have the Problem that i Cant use any Zone , If Runs my Character in the Zone it Going Thorugh the Ladder/ledge and never Stops to Walk…
I made an 1:1 ANIM BP(Because i Have an Character With Other Stuff in it, So i cant just Use Retargeting) … than i was thinking, i made an Mistake…after That i was using an Retarget Version(Just for Test)… Same Problem. But Here When im Go Into an Zone It Changes the Anim Like Ladder/Ledge but However It Just Walks a Direction and Never Stops.
i Checked all Transition, but doesn’t find the Mistake… Any Ideas? and the Animation Doesnt Work(When I Use an Mode in ANIM BP, there Works All, ), When Im Run into an Zone It Moves Whitout Collusion Into It and never Stops to Walk.
Is multiplayer support in the current 4.13 marketplace plugin?
Hey everyone,
@nate1380: It is in, BUT it is still experimental and has lots of problems. It has gotten better compared to 4.12 but I would not recommend using it if you need to rely on the multiplayer component.
@KuroSekaie: Just a note, we resolved this via pm and email.
greetings,
FTC
: Thanks for the info. All I’m trying to implement at the moment is the fence jumping component. The issue I’m currently seeing for a multiplayer client is that they can successfully jump whatever fence actor they pick first as many times as they want, but any other fence they end up on the original side of the fence they were jumping from.
Hello @nate1380 I tried to replicate the error, but can’t reproduce it. Which version of the kit are you using?
(I assume you are the one that opened this ticket https://github.com/FreetimeStudio/Adventure-Kit/issues/128 ?)
greetings,
FTC
Hi we’re running the 4.13 build off of the marketplace.
We opened that issue, our team member with access to the github repo opened it for us.
We’ve implemented this in our own character/animation BP. I’m quite sure I copied over all the needed functions from the examples. But is there any critical part that moves the character to the other side of the fence that I could have missed and should double check? But like I said, it works fine in single player, I just see this in the multiplayer client. Maybe I forgot to set a variable to replicate?
To narrow it down, have you tested the original parkour character? Does that work or does it show the same error?
Other than that the fence jumping should be driven by everything after the Jump event in the character blueprint.
greetings,
FTC
I just tried the original example character on the parkour map and can recreate the issue. So if you duplicate the fence and create a second one, have your client player jump over the first fence, then go to the second and try that one. You’ll snap back to the other side.
here’s some gifs of the client and server views so you can better see what’s happening.
Thank you for the recordings, I was having the fences parallel and thus the bug didn’t show up, I am now taking a look at it!