Hi we’re running the 4.13 build off of the marketplace.
We opened that issue, our team member with access to the github repo opened it for us.
We’ve implemented this in our own character/animation BP. I’m quite sure I copied over all the needed functions from the examples. But is there any critical part that moves the character to the other side of the fence that I could have missed and should double check? But like I said, it works fine in single player, I just see this in the multiplayer client. Maybe I forgot to set a variable to replicate?