I did some test on the cook output and I found that some of my plugin that are Editor type are included in the cooked build of type “Development”.
From the Docs, Editor type should be included for “Editor Type build”.
- Create a plug-in and set it as “Editor” Type in the .uplugin
- Build it
- Launch the editor
- Activate the plug-in
- Build “Development” of the game with “create .Pak option” unchecked so you can see all the different elements in the output folder
- Check output folder inWindowsNoEditor/YourGame/Plugins and you will see your test plug-in
You can also check in the output folder: Engine\Plugins\Editor\EpicSurvey it’s mark as Editor and it is ship with the Developement Cook…