Hey everyone,
I’m diving into Unreal Engine 5 and C++ to visualize conic sections. My current obsession is plotting parametric graphs on a fixed plane, and I’d love to keep things low-level with C++. I’ve got UE5 and Visual Studio set up, and I’m starting with a fresh blank project.
Here’s the plan: I want to throw a little sphere into my 3D space, lock its rotation to the z-axis to keep it 2D, and then make it trace out a shape based on a parameter ‘t.’ Picture a circle, where ‘t’ cruises from 0 to 2π, and the sphere’s coordinates jam to (cos(t), sin(t)).
I’m a bit tangled up on merging C++ with UE5’s panels and how to code the rules for these actors or tweak their properties on the fly. Any chance someone could drop a C++ script for a blank UE5 project to help me untangle things?
I’m open to any advice on navigating the C++ landscape in UE5 and turning these math ideas into code. Would love to hear your thoughts!