언리얼 버전(unreal version) 5.0.3
프로젝트 생성시 오류가 발생한다.(An error occurs when creating a project.)
-오류 내용(Error details)-
Running C:/Program Files/Epic Games/UE_5.0/Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.exe Development Win64 -Project=“D:/UnrealProjects/test/test.uproject” -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Log file: C:\Users\qoxow\AppData\Local\UnrealBuildTool\Log.txt
Creating makefile for testEditor (no existing makefile)
@progress push 5%
Parsing headers for testEditor
Running UnrealHeaderTool “D:\UnrealProjects\test\test.uproject” “D:\UnrealProjects\test\Intermediate\Build\Win64\testEditor\Development\testEditor.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -abslog=“C:\Users\qoxow\AppData\Local\UnrealBuildTool\Log_UHT.txt” -installed
Reflection code generated for testEditor in 1.3327299 seconds
@progress pop
Building testEditor…
Using Visual Studio 2022 14.39.33523 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.39.33519) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10).
[Adaptive Build] Excluded from test unity file: test.cpp, testGameModeBase.cpp
Determining max actions to execute in parallel (6 physical cores, 12 logical cores)
Executing up to 6 processes, one per physical core
Requested 1.5 GB free memory per action, 7.76 GB available: limiting max parallel actions to 5
Building 9 actions with 5 processes…
[1/9] Resource Default.rc2
[2/9] Compile SharedPCH.Engine.ShadowErrors.cpp
C:\Program Files\Epic Games\UE_5.0\Engine\Source\Runtime\Core\Public\Containers\StringConv.h(1048): error C2440: ‘’: cannot convert from ‘const From *’ to ‘TStringConversion<TStringConvert<From,To>,128>’
with
[
From=TCHAR
]
C:\Program Files\Epic Games\UE_5.0\Engine\Source\Runtime\Core\Public\Containers\StringConv.h(1048): note: ‘TStringConversion<TStringConvert<From,To>,128>::TStringConversion’: no overloaded function could convert all the argument types
with
[
From=TCHAR,
To=ANSICHAR
]
C:\Program Files\Epic Games\UE_5.0\Engine\Source\Runtime\Core\Public\Containers\StringConv.h(689): note: could be ‘TStringConversion<TStringConvert<From,To>,128>::TStringConversion(const StringConv::FUnused *)’
with
[
From=TCHAR,
To=ANSICHAR
]
C:\Program Files\Epic Games\UE_5.0\Engine\Source\Runtime\Core\Public\Containers\StringConv.h(1048): note: ‘TStringConversion<TStringConvert<From,To>,128>::TStringConversion(const StringConv::FUnused *)’: cannot convert argument 1 from ‘const From *’ to ‘const StringConv::FUnused *’
with
[
From=TCHAR,
To=ANSICHAR
]
and
[
From=TCHAR
]
C:\Program Files\Epic Games\UE_5.0\Engine\Source\Runtime\Core\Public\Containers\StringConv.h(1048): note: Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or parenthesized function-style cast
C:\Program Files\Epic Games\UE_5.0\Engine\Source\Runtime\Core\Public\Containers\StringConv.h(737): note: or ‘TStringConversion<TStringConvert<From,To>,128>::TStringConversion(FromRangeType &&)’
with
[
From=TCHAR,
To=ANSICHAR
]
C:\Program Files\Epic Games\UE_5.0\Engine\Source\Runtime\Core\Public\Containers\StringConv.h(698): note: or ‘TStringConversion<TStringConvert<From,To>,128>::TStringConversion(const SrcBufferType *,int32)’
with
[
From=TCHAR,
To=ANSICHAR
]
C:\Program Files\Epic Games\UE_5.0\Engine\Source\Runtime\Core\Public\Containers\StringConv.h(677): note: or ‘TStringConversion<TStringConvert<From,To>,128>::TStringConversion(const SrcBufferType *)’
with
[
From=TCHAR,
To=ANSICHAR
]
C:\Program Files\Epic Games\UE_5.0\Engine\Source\Runtime\Core\Public\Containers\StringConv.h(1048): note: while trying to match the argument list ‘(const From *)’
with
[
From=TCHAR
]
C:\Program Files\Epic Games\UE_5.0\Engine\Source\Runtime\Core\Public\Containers\StringConv.h(1048): note: the template instantiation context (the oldest one first) is
C:\Program Files\Epic Games\UE_5.0\Engine\Source\Runtime\Core\Public\Misc\SecureHash.h(75): note: see reference to function template instantiation ‘auto StringCast<ANSICHAR,128,TCHAR>(const From *)’ being compiled
with
[
From=TCHAR
]
C:\Program Files\Epic Games\UE_5.0\Engine\Source\Runtime\Core\Public\Containers\StringConv.h(1048): error C2440: ‘’: cannot convert from ‘const From *’ to ‘TStringConversion<TStringConvert<From,To>,128>’
with
[
From=ANSICHAR
]
C:\Program Files\Epic Games\UE_5.0\Engine\Source\Runtime\Core\Public\Containers\StringConv.h(1048): note: ‘TStringConversion<TStringConvert<From,To>,128>::TStringConversion’: no overloaded function could convert all the argument types
with
[
From=ANSICHAR,
To=TCHAR
]
C:\Program Files\Epic Games\UE_5.0\Engine\Source\Runtime\Core\Public\Containers\StringConv.h(689): note: could be ‘TStringConversion<TStringConvert<From,To>,128>::TStringConversion(const StringConv::FUnused *)’
with
[
From=ANSICHAR,
To=TCHAR
]
C:\Program Files\Epic Games\UE_5.0\Engine\Source\Runtime\Core\Public\Containers\StringConv.h(1048): note: ‘TStringConversion<TStringConvert<From,To>,128>::TStringConversion(const StringConv::FUnused *)’: cannot convert argument 1 from ‘const From *’ to ‘const StringConv::FUnused *’
with
[
From=ANSICHAR,
To=TCHAR
]
and
[
From=ANSICHAR
]
C:\Program Files\Epic Games\UE_5.0\Engine\Source\Runtime\Core\Public\Containers\StringConv.h(1048): note: Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or parenthesized function-style cast
C:\Program Files\Epic Games\UE_5.0\Engine\Source\Runtime\Core\Public\Containers\StringConv.h(737): note: or ‘TStringConversion<TStringConvert<From,To>,128>::TStringConversion(FromRangeType &&)’
with
[
From=ANSICHAR,
To=TCHAR
]
C:\Program Files\Epic Games\UE_5.0\Engine\Source\Runtime\Core\Public\Containers\StringConv.h(698): note: or ‘TStringConversion<TStringConvert<From,To>,128>::TStringConversion(const SrcBufferType *,int32)’
with
[
From=ANSICHAR,
To=TCHAR
]
C:\Program Files\Epic Games\UE_5.0\Engine\Source\Runtime\Core\Public\Containers\StringConv.h(677): note: or ‘TStringConversion<TStringConvert<From,To>,128>::TStringConversion(const SrcBufferType *)’
with
[
From=ANSICHAR,
To=TCHAR
]
C:\Program Files\Epic Games\UE_5.0\Engine\Source\Runtime\Core\Public\Containers\StringConv.h(1048): note: while trying to match the argument list ‘(const From *)’
with
[
From=ANSICHAR
]
C:\Program Files\Epic Games\UE_5.0\Engine\Source\Runtime\Core\Public\Containers\StringConv.h(1048): note: the template instantiation context (the oldest one first) is
C:\Program Files\Epic Games\UE_5.0\Engine\Source\Runtime\TypedElementFramework\Public\Elements\Framework\TypedElementData.h(64): note: see reference to function template instantiation ‘auto StringCast<TCHAR,128,ANSICHAR>(const From *)’ being compiled
with
[
From=ANSICHAR
]