I understand that CircleDOF is super-fancy and has all the bells and whistles - and I appreciatte that, but CircleDOF can’t do blending or summation between different post-process volumes. Gaussian Blur can, quite easily. I don’t understand why this feature has been locked off to mobile renderers only. Pretty please, re-enable it for PC?
The relentless persuit of realism is starting to become a hindrance. I understand the need to move forward, and I understand that backwards compatibility is not always possible - but if a new feature is not at least up-to-par with an old feature, the old feature should not be completely deprecated until such time as it is. For example, Sequencer far exceeded Matinee’s capabilities - and Matinee wasn’t removed until Sequencer was production ready and had feature-parity with Matinee.
Something as complex as the renderer shouldn’t be any differnet IMO. It’s beyond the capabilities of most users to modify the renderer as it is - locking sections of it away on platforms where it has previously been available makes no sense.
I won’t get my hopes up… I’ve had a thread about the 4.14->4.15 tonemapper changes going on for over two years and it’s still not really possible to have saturated bloom. If CircleDOF can’t properly blend between volumes, then keeping Gaussian Blur around until it does would be idealio (Y)