Please problem vibration

Please problem
vibration

Video is in private mate.

Sorry, it’s unlisted now. Thanks for your interest and reply.
Try to help me please

Greetings @naderKillada

Welcome to the Unreal Engine Community Forum! Is the vibration you’re looking at on the front? It looks kind of like a lighting/antialiasing type issue. Is this the same thing you’re seeing?

Thank you for replying
I use these lights
DirectionalLight
SkyLight
But I think the problem I have is in the type of these textures and the lighting

If you change the texture or disable the lighting, does it still do it?

So one of the first things people would solve this with is TAA/TSR, which blend past frames, the reason you should refrain from fixing things like this with TAA/TSR is they cause debilitating blur in movement, ghosting, or cost way to much(TSR).

This issue is normal to small degree if you below 1080p, even 4k.

Two things could cause this, view this same movement with the quad overdraw view in 1080p, if that vibration is showing via heavy green or light blue, the mesh is too dense. Causing the view matrix to be overloaded with triangles options.

The second thing you could be having issues with is mipmapping, try looking up “custom mipmap biasing” along with the texture mipmap settings. A positive addition value might reduce this effect & help performance a bit.

Last thing you could try in the Material settings is checking this box to help with specular aliasing.