Please let me know how to distribute the Geometry Scripting plugin.

I activated the Geometry Scripting plugin to perform a Boolean Operation. After confirming that the Boolean Operation works well, I attempted to package the project, but the following error occurred:


LogPlayLevel: UAT: Creating makefile for VR_CNC_Miling (no existing makefile)
LogPlayLevel: UAT: Total execution time: 1.92 seconds
LogPlayLevel: UAT: Unable to instantiate module ‘UnrealEd’: Unable to instantiate UnrealEd module for non-editor targets.
LogPlayLevel: UAT: (referenced via Target → VR_CNC_Miling.Build.cs → GeometryScriptingEditor.Build.cs → ModelingComponentsEditorOnly.Build.cs → AssetTools.Build.cs)
LogPlayLevel: UAT: Took 2.07s to run dotnet.exe, ExitCode=8
LogPlayLevel: UAT: UnrealBuildTool failed. See log for more details. (C:\Users\diseo\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.4\UBA-VR_CNC_Miling-Win64-Shipping.txt)
LogPlayLevel: UAT: AutomationTool executed for 0h 0m 5s
LogPlayLevel: UAT: AutomationTool exiting with ExitCode=8 (8)
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 1.502098
LogPlayLevel: UAT: BUILD FAILED
PackagingResults: Error: 실행 실패! Unknown Error
LogConfig: Display: Read in platform Android ini files took 0.03 seconds

Is there any way to package the project with the Geometry Scripting plugin enabled? The target platform is PC or VR.