Please help with my vector displacement setup!


I’ve been trying to get Vector displacement to displace correctly but It’s been unsuccessful so far, I’ve browsed google to death but there seems to be very little info and help on this. Also been trying different setups but they all failed to produce results. Can someone please help me out with this?


Providing you with a Vector Map and a reference rendered image below, produced by the map in Max which I want to replicate in UE.

Make sure you are exporting and importing actual 16 bit texture. 8bpp is not enough for that.

you may be right, 16 bit may not be enough either maybe it requires 32. But then again i’ve seen examples work just fine. I will investigate this further.