Hi, I was messing around with some settings in the project and then suddenly had my project crashing on startup. How can I track down the problem and fix it? Here is from the crash reporter:
LoginId:f10ca86c4a7fbdbd89b953940f49a3fe
EpicAccountId:ea49de7e31d54471b5f1e96670678f73
Assertion failed: !FMaterialRenderProxy::HasDeferredUniformExpressionCacheRequests() [File:D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\DeferredShadingRenderer.cpp] [Line: 1061]
UnrealEditor_Renderer!FDeferredShadingSceneRenderer::Render() [D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\DeferredShadingRenderer.cpp:2927]
UnrealEditor_Renderer!UpdateSceneCaptureContentDeferred_RenderThread() [D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\SceneCaptureRendering.cpp:356]
UnrealEditor_Renderer!UpdateSceneCaptureContent_RenderThread() [D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\SceneCaptureRendering.cpp:508]
UnrealEditor_Renderer!FScene::UpdateSceneCaptureContents'::
12’::<lambda_1>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\SceneCaptureRendering.cpp:1071]
UnrealEditor_Renderer!TEnqueueUniqueRenderCommandType<FScene::UpdateSceneCaptureContents'::
12’::CaptureCommandName,FScene::UpdateSceneCaptureContents'::
12’::<lambda_1> >::DoTask() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Public\RenderingThread.h:209]
UnrealEditor_Renderer!TGraphTask<TEnqueueUniqueRenderCommandType<FScene::UpdateSceneCaptureContents'::
12’::CaptureCommandName,FScene::UpdateSceneCaptureContents'::
12’::<lambda_1> > >::ExecuteTask() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1266]
UnrealEditor_Core!FNamedTaskThread::ProcessTasksNamedThread() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:758]
UnrealEditor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:649]
UnrealEditor_RenderCore!RenderingThreadMain() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:411]
UnrealEditor_RenderCore!FRenderingThread::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:537]
UnrealEditor_Core!FRunnableThreadWin::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]