Hi, i’m desperate! I tried everything, but nothing works. No matter how many samples per pixel i choose, the render queue will always output immediately, without accumulation a super grainy image made probably of 1 sample per pixel, despite the viewport is showing a good image after the accumulation bar advanced for 1+ minutes. Any idea which hidden parameter i should tweak? Thank you very much. here you can see the viewport image after a long ray tracing computation and the second image is the rendered one.
After some tests, it looks that if i disable the denoiser, the path tracer wont finish computing but will output the image after the first sample.
The problem is even more complex now…
The Movie Render Queue does not use the post process path tracing settings.
It’s kind of weird, but you need to add Anti-Aliasing to the Settings list in MRQ then control the samples there.
The combination of Spatial and Temporal will give you the overall samples.
For example:
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Ok thanks, very useful