because of internet security at work we have moved the project to be local on my machine so i can have access to the internet. since that happened when i build lighting i receive this error
Error === Lightmass crashed: ===
Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.6\Engine\Source\Programs\UnrealLightmass\Private\Lighting\LightingSystem.cpp] [Line: 1324]
Static lighting thread exception:
Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.6\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 54]
Ran out of memory allocating 2949907136 bytes with alignment 0
how about this one:
LogWindows:Error: Fatal error: [File:C:\BuildAgent\work\4b2e3b749b05b6f8\project\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 147]
[2016.10.25-09.52.56:442][815]LogWindows:Error: Ran out of memory allocating 18446744063603746204 bytes with alignment 0
I don’t think I have the memory to allocate for this
I got a pagefile.sys with a size of nearly 70 Gigs, 30 Gigs of free momory at the system drive, where the engine and the projekct runs on, and 54 Gigs of free RAM…