Global post processing is what I am looking for anyone got some blueprints on it??
Have a look at the stylized demo, it contains a post process cell shader.
I’m interisting, because I have a bug, I have a black sky
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If someone can help me
Thankyou I ll have a look ![]()
will try it
Hey, thankyou so much for sharing your blue prints with me, just what is scene texture:“shading model”??? cant figure that out @