I am using Instanced Static Meshes to create rooms at runtime with Blueprints. A room consists of almost 25 ISM with default material. The ISM is a cube with 8 vertices and Nanite on.
The performance drops to almost zero FPS if I build 25 or more of these rooms. So 25 rooms with 25 ISM that are only 625 ISM.
I am using version 5.5.4 with Windows.
Please can someone shed some light on this situation? Thank you.