UATHelper: 烘焙 (Windows): LogWindows: Error: begin: stack for UAT
UATHelper: 烘焙 (Windows): LogWindows: Error: === Critical error: ===
UATHelper: 烘焙 (Windows): LogWindows: Error:
UATHelper: 烘焙 (Windows): LogWindows: Error: Assertion failed: IsValid() [File:C:\Program Files\Epic Games\UE_5.0EA\Engine\Source\Runtime\Core\Public\Templates/SharedPointer.h] [Line: 890]
UATHelper: 烘焙 (Windows): LogWindows: Error:
UATHelper: 烘焙 (Windows): LogWindows: Error:
UATHelper: 烘焙 (Windows): LogWindows: Error:
UATHelper: 烘焙 (Windows): LogWindows: Error: [Callstack] 0x00007ff81f880659 UnrealEditor-Bridge.dll!UnknownFunction []
UATHelper: 烘焙 (Windows): LogWindows: Error: [Callstack] 0x00007ff81f880b33 UnrealEditor-Bridge.dll!UnknownFunction []
UATHelper: 烘焙 (Windows): LogWindows: Error: [Callstack] 0x00007ff84b915c3a UnrealEditor-Core.dll!UnknownFunction []
UATHelper: 烘焙 (Windows): LogWindows: Error: [Callstack] 0x00007ff67431ff75 UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: 烘焙 (Windows): LogWindows: Error: [Callstack] 0x00007ff674320baf UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: 烘焙 (Windows): LogWindows: Error: [Callstack] 0x00007ff674320c0a UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: 烘焙 (Windows): LogWindows: Error: [Callstack] 0x00007ff67433573d UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: 烘焙 (Windows): LogWindows: Error: [Callstack] 0x00007ff674337a3e UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: 烘焙 (Windows): LogWindows: Error: [Callstack] 0x00007ff8bdcf7034 KERNEL32.DLL!UnknownFunction []
UATHelper: 烘焙 (Windows): LogWindows: Error: [Callstack] 0x00007ff8be3c2651 ntdll.dll!UnknownFunction []
UATHelper: 烘焙 (Windows): LogWindows: Error:
UATHelper: 烘焙 (Windows): LogWindows: Error: end: stack for UAT
UATHelper: 烘焙 (Windows): Took 24.3701973s to run UnrealEditor-Cmd.exe, ExitCode=3
UATHelper: 烘焙 (Windows): ERROR: Cook failed.
Wow thanks, been having an error with missing win64 binaries and after messing about with that for a long time I finally managed to get past it but now I was getting this error. Unticking quixel bridge in plugins allowed me to package successfully!
Win64 Target Binaries Not Found - Development Discussion / Unreal Engine 5 Early Access - Unreal Engine Forums
Solution at the end
It was fine until yesterday, when I updated Bridge, and then it wouldn’t pack.