PLEASE HELP: How do I set up the camera view to only take up a part of the screen? (Like in old-school first-person RPGs)

Example of the effect I’m going for: https://cdn.arstechnica.net/wp-content/uploads/2023/05/system_shock_og.jpg or Black Crypt 4 — Postimages

I want to offset the camera to the side of the play screen, and crop it to a specific ratio.

I used the RenderTarget + Capture2D, and put it on the PlayerWidget. But then it still renders the normal camera behind it, eating up resources. And the Capture2D doesn’t work with post-process volumes.

The older thread about this issue has the most hack-y workarounds: How to render to a section of the screen? - #2 by anonymous_user_0c62419a

There HAS to be a way to make it work in Unreal. Please help!

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