Example of the effect I’m going for: https://cdn.arstechnica.net/wp-content/uploads/2023/05/system_shock_og.jpg or Black Crypt 4 — Postimages
I want to offset the camera to the side of the play screen, and crop it to a specific ratio.
I used the RenderTarget + Capture2D, and put it on the PlayerWidget. But then it still renders the normal camera behind it, eating up resources. And the Capture2D doesn’t work with post-process volumes.
The older thread about this issue has the most hack-y workarounds: How to render to a section of the screen? - #2 by anonymous_user_0c62419a
There HAS to be a way to make it work in Unreal. Please help!