Some of my branches are rendering almost completely black.
I’ve tried editing the vertex normal as per this link. http://www.polycount.com/forum/showthread.php?t=125920
I’ve also posted this else where with pics, however I will attach pics again.
I used production quality light build. 4 res lightmaps.
I am using the stock lighting set up found in the Third Person template.
I am using the new 2 sided foliage shader built into UE4.
For some reason my mesh looks good before I do a light build and looks great in the Static mesh editor Previewer, but lights Incorrectly after doing a lighting build.
My vertex normal are not pointing down or anything strange. I’m really at a loss here, if anyone can help that would be great.
More pictures here: http://www.polycount.com/forum/showthread.php?t=150591