In my FPS there are two replicated variables,
currentSpareAmmo and they get displayed on my HUD widget in the usual FPS way. Now I want the number displayed to match the actual number in the variable and seem to be running into a few problems with this.
On the server side, it works perfect. I currently have it start with a 5 round magazine and 120 spare rounds. So to start, it displays 5/120. Then after I shoot it says 4/120 and so on.
However on the client side, it seems stuck at 5/120. I have a print string in the weapon blueprint to display the values it should be and those are correct. I can’t seem to figure out what could be making it not display correctly. Are there any replication settings I might not know about? Thank you for any help!