Could someone tell me what I’m doing wrong, while trying to make a rideable Dodo? I’ve added allow riding, etc. in the character BP.
I’ve also added Human_Male_TPV to a ridersocket in c_back3, and in the Editor itself, it works like a charm! I can ride the Dodo like it’s supposed to do.
However, when I cook it and try it out locally, it still puts my character in the wrong position and the wrong scale on the Dodo. At first I thought it was that the dodo_skeleton was being overwritten by the original file, so I’ve tried it with a new dodo_skeleton file which I needed to remap the animations to from the original file (seeing a static dodo walk around is a bit weird, and it made the editor/game crash). After I used “retarget to another skeleton”, the animation in the newly created dodo_skeleton worked, when I tried it in the editor, it worked again just fine, but when I cooked it and tried it locally, it crashed again…
Could anyone point me in the right direction or tell me what I’m missing/doing wrong?
Thank you in advance,