PLEASE HELP - Actor Rotation only replicates in front of the player host (listen server)

This is the weirdest issue I’ve ever encountered:

At first, I’m in front of the player that is the server (listen server), the value getting printed are values on the server. It’s fine at the beginning then when I’m not in the server’s viewport, the values don’t update anymore, but it still should…


My System:
So I attached an actor to a component, which is my player character mesh component, then using GetBaseAimRotation() to store the angle of the camera in a replicated value on the server, this prints the replicated value from the server.

Any help is gladly appreciated!

Can you show how you are printing and storing these rotational values?

Setting the optimization to this was the fix (Always Tick Pose ANDDD Refresh Bones):
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