Hey, firstly I hope I posted in the correct place.
here’s my problem, I’m trying to set up a simple camera room on a fairly big map. I followed this tutorial step by step: Unreal Engine 4 Tutorial - Basic Camera Feed - YouTube
The texture seems to be updated when i’m in editor, but when i jump into the game, and if my “monitor” where i apply the render target texture is too far, it will just be a static image.
I could put the camera room closer to the cameras, but i’m not sure what distance is enough and since my map is kinda big…
I just started UE4 a week ago so i guess i must be missing something obvious…