Hi, All.
When I enable Google VR plugin, build Android apk failed.
Log as following:
Cmd: OBJ SAVEPACKAGE PACKAGE=“/Temp/Untitled_1” FILE=“…/…/…/…/Project/VR4/Saved/Autosaves/Temp/UEDPCUntitled_1.umap” SILENT=true AUTOSAVING=true KEEPDIRTY=true
LogSavePackage: Save=25.60ms
LogSavePackage: Moving ‘…/…/…/…/Project/VR4/Saved/UEDPCUntitled_16EDFD62D44B217F7785719BC9DED26A1.tmp’ to ‘…/…/…/…/Project/VR4/Saved/Autosaves/Temp/UEDPCUntitled_1.umap’
LogSavePackage:Display: Finished SavePackage …/…/…/…/Project/VR4/Saved/Autosaves/Temp/UEDPCUntitled_1.umap
LogEditorTransaction: Undo Spawn Play From Here Start
MainFrameActions: Packaging (Android (ASTC)): Running AutomationTool…
MainFrameActions: Packaging (Android (ASTC)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=E:/Program Files (x86)/Epic Games/Project/VR4/VR4.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=E:/Program Files (x86)/Epic Games/Project/VR4/VR4.uproject -
MainFrameActions: Packaging (Android (ASTC)): cook -stage -archive -archivedirectory=E:/Program Files (x86)/Epic Games/Project/VR4 -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Android -cookflavor=ASTC -build -CrashReporter -utf8output
MainFrameActions: Packaging (Android (ASTC)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Android (ASTC)): BuildCookRun.SetupParams: Setting up ProjectParams for E:\Program Files (x86)\Epic Games\Project\VR4\VR4.uproject
MainFrameActions: Packaging (Android (ASTC)): Project.Build: ********** BUILD COMMAND STARTED **********
MainFrameActions: Packaging (Android (ASTC)): CommandUtils.Run: Run: E:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe VR4 Android Development -Project=“E:\Program Files (x86)\Epic Games\Project\VR4\VR4.uproject” “E:\Program Files (x86)\Epic Games\Project\VR4\VR4.uproj
MainFrameActions: Packaging (Android (ASTC)): ect” -remoteini=“E:\Program Files (x86)\Epic Games\Project\VR4” -noxge -generatemanifest -NoHotReloadFromIDE
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: NDK version: 21, GccVersion: 4.8
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: building WITHOUT VULKAN define
MainFrameActions: Packaging (Android (ASTC)): CommandUtils.Run: Run: Took 1.0030574s to run UnrealBuildTool.exe, ExitCode=0
MainFrameActions: Packaging (Android (ASTC)): CommandUtils.Run: Run: E:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe VR4 Android Development -Project=“E:\Program Files (x86)\Epic Games\Project\VR4\VR4.uproject” “E:\Program Files (x86)\Epic Games\Project\VR4\VR4.uproj
MainFrameActions: Packaging (Android (ASTC)): ect” -remoteini=“E:\Program Files (x86)\Epic Games\Project\VR4” -noxge -NoHotReloadFromIDE -ignorejunk
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: Creating makefile for VR4 (changes to target files)
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: NDK version: 21, GccVersion: 4.8
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: building WITHOUT VULKAN define
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: Compiling Native code with NDK API ‘android-21’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: Performing 1 actions (9 in parallel)
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: [1/1] clang++.exe VR4-armv7-es2.so
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Android/NVPACK/android-ndk-r9c/toolchains/arm-linux-androideabi-4.8/prebuilt/windows/lib/gcc/arm-linux-androideabi/4.8/…/…/…/…/arm-linux-androideabi/bin/ld.exe: error: cannot find -lz
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Android/NVPACK/android-ndk-r9c/toolchains/arm-linux-androideabi-4.8/prebuilt/windows/lib/gcc/arm-linux-androideabi/4.8/…/…/…/…/arm-linux-androideabi/bin/ld.exe: error: cannot find -lc
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Android/NVPACK/android-ndk-r9c/toolchains/arm-linux-androideabi-4.8/prebuilt/windows/lib/gcc/arm-linux-androideabi/4.8/…/…/…/…/arm-linux-androideabi/bin/ld.exe: error: cannot find -lm
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Android/NVPACK/android-ndk-r9c/toolchains/arm-linux-androideabi-4.8/prebuilt/windows/lib/gcc/arm-linux-androideabi/4.8/…/…/…/…/arm-linux-androideabi/bin/ld.exe: error: cannot find -llog
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Android/NVPACK/android-ndk-r9c/toolchains/arm-linux-androideabi-4.8/prebuilt/windows/lib/gcc/arm-linux-androideabi/4.8/…/…/…/…/arm-linux-androideabi/bin/ld.exe: error: cannot find -ldl
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Android/NVPACK/android-ndk-r9c/toolchains/arm-linux-androideabi-4.8/prebuilt/windows/lib/gcc/arm-linux-androideabi/4.8/…/…/…/…/arm-linux-androideabi/bin/ld.exe: error: cannot find -lGLESv2
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Android/NVPACK/android-ndk-r9c/toolchains/arm-linux-androideabi-4.8/prebuilt/windows/lib/gcc/arm-linux-androideabi/4.8/…/…/…/…/arm-linux-androideabi/bin/ld.exe: error: cannot find -lEGL
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Android/NVPACK/android-ndk-r9c/toolchains/arm-linux-androideabi-4.8/prebuilt/windows/lib/gcc/arm-linux-androideabi/4.8/…/…/…/…/arm-linux-androideabi/bin/ld.exe: error: cannot find -lOpenSLES
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Android/NVPACK/android-ndk-r9c/toolchains/arm-linux-androideabi-4.8/prebuilt/windows/lib/gcc/arm-linux-androideabi/4.8/…/…/…/…/arm-linux-androideabi/bin/ld.exe: error: cannot find -landroid
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Android/NVPACK/android-ndk-r9c/toolchains/arm-linux-androideabi-4.8/prebuilt/windows/lib/gcc/arm-linux-androideabi/4.8/…/…/…/…/arm-linux-androideabi/bin/ld.exe: error: cannot find -lz
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function std::mutex::lock(): error: undefined reference to ‘pthread_mute
MainFrameActions: Packaging (Android (ASTC)): x_lock’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function std::lock_guard<std::mutex>::~lock_guard(): error: undefined re
MainFrameActions: Packaging (Android (ASTC)): ference to ‘pthread_mutex_unlock’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function std::unique_lock<std::mutex>::~unique_lock(): error: undefined
MainFrameActions: Packaging (Android (ASTC)): reference to ‘pthread_mutex_unlock’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function std::__shared_ptr<gpg::BlockingHelper<gpg::AchievementManager::
MainFrameActions: Packaging (Android (ASTC)): FetchAllResponse>::SharedState, (__gnu_cxx::_Lock_policy)2>::__shared_ptr<std::allocator<gpg::BlockingHelper<gpg::AchievementManager::FetchAllResponse>::SharedState>>(std::_Sp_make_shared_tag, std::allocator<gpg::BlockingHelper<gpg::AchievementManager::FetchAllResponse>::SharedState> const&): error: undefined ref
erence to ‘memset’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function std::cv_status std::condition_variable::__wait_until_impl<std::
MainFrameActions: Packaging (Android (ASTC)): chrono::duration<long long, std::ratio<1ll, 1000000000ll> > >(std::unique_lock<std::mutex>&, std::chrono::time_point<std::chrono::_V2::system_clock, std::chrono::duration<long long, std::ratio<1ll, 1000000000ll> > > const&): error: undefined reference to ‘pthread_cond_timedwait’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function gpg::GameServices::Builder::Create(gpg::AndroidPlatformConfigur
MainFrameActions: Packaging (Android (ASTC)): ation const&): error: undefined reference to ‘pthread_mutex_lock’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function gpg::GameServices::Builder::Create(gpg::AndroidPlatformConfigur
MainFrameActions: Packaging (Android (ASTC)): ation const&): error: undefined reference to ‘pthread_mutex_unlock’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function gpg::GameServices::Builder::Create(gpg::AndroidPlatformConfigur
MainFrameActions: Packaging (Android (ASTC)): ation const&): error: undefined reference to ‘pthread_mutex_unlock’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function gpg::BuilderImpl::BuilderImpl(): error: undefined reference to
MainFrameActions: Packaging (Android (ASTC)): ‘memset’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function std::_Rb_tree_iterator<std::string> std::_Rb_tree<std::string,
MainFrameActions: Packaging (Android (ASTC)): std::string, std::_Identity<std::string>, std::less<std::string>, std::allocator<std::string> >::M_insert<std::string const&>(std::_Rb_tree_node_base*, std::Rb_tree_node_base*, std::string const&): error: undefined reference to ‘memset’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function std::~thread(): error: undefined reference to 'pthread
MainFrameActions: Packaging (Android (ASTC)): equal’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function std::function<void ()>** std::__copy_move<false, true, std::ran
MainFrameActions: Packaging (Android (ASTC)): dom_access_iterator_tag>::__copy_m<std::function<void ()>>(std::function<void ()> const*, std::function<void ()>* const*, std::function<void ()>): error: undefined reference to ‘memmove’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function void std::deque<std::function<void ()>, std::allocator<std::fun
MainFrameActions: Packaging (Android (ASTC)): ction<void ()> > >::_M_push_back_aux<std::function<void ()> >(std::function<void ()>&&): error: undefined reference to ‘memmove’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function gpg::EventManager::FetchAllResponse::FetchAllResponse(gpg::Even
MainFrameActions: Packaging (Android (ASTC)): tManager::FetchAllResponse&&): error: undefined reference to ‘memset’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function gpg::BlockingHelper<gpg::FlushStatus>::WaitFor(std::chrono::duration<long long, std::ratio<1ll, 1000ll> >, gpg::FlushStat
us&&): error: undefined reference to ‘pthread_cond_timedwait’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function gpg::PthreadSpecific<std::stack<gpg::InternalCallback<gpg::LogLevel, std::string const&>, std::deque<gpg::InternalCallbac
k<gpg::LogLevel, std::string const&>, std::allocator<gpg::InternalCallback<gpg::LogLevel, std::string const&> > > > >::~PthreadSpecific(): error: undefined reference to ‘pthread_getspecific’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function gpg::PthreadSpecific<std::stack<gpg::InternalCallback<gpg::LogLevel, std::string const&>, std::deque<gpg::InternalCallbac
k<gpg::LogLevel, std::string const&>, std::allocator<gpg::InternalCallback<gpg::LogLevel, std::string const&> > > > >::~PthreadSpecific(): error: undefined reference to ‘pthread_setspecific’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function gpg::PthreadSpecific<std::stack<gpg::InternalCallback<gpg::LogL
MainFrameActions: Packaging (Android (ASTC)): evel, std::string const&>, std::deque<gpg::InternalCallback<gpg::LogLevel, std::string const&>, std::allocator<gpg::InternalCallback<gpg::LogLevel, std::string const&> > > > >::~PthreadSpecific(): error: undefined reference to ‘pthread_key_delete’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:logging.cc:function gpg::CallbackStack(): error: undefined reference to ‘pthread_key_create’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:logging.cc:function gpg::CallbackStack(): error: undefined reference to ‘pthread_getspecific’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:logging.cc:function gpg::CallbackStack(): error: undefined reference to ‘pthread_setspecific’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function gpg::Log(gpg::LogLevel, char const*, …): error: undefined ref
MainFrameActions: Packaging (Android (ASTC)): erence to ‘vasprintf’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function gpg::Log(gpg::LogLevel, char const*, …): error: undefined ref
MainFrameActions: Packaging (Android (ASTC)): erence to ‘free’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function gpg::InternalCallback<gpg::LogLevel, std::string const&> std:
MainFrameActions: Packaging (Android (ASTC)): :__copy_move<false, true, std::random_access_iterator_tag>::_copy_m<gpg::InternalCallback<gpg::LogLevel, std::string const&>>(gpg::InternalCallback<gpg::LogLevel, std::string const&> const*, gpg::InternalCallback<gpg::LogLevel, std::string const&>* const*, gpg::InternalCallback<gpg::LogLevel, std::string const
&>): error: undefined reference to ‘memmove’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function void std::deque<gpg::InternalCallback<gpg::LogLevel, std::strin
MainFrameActions: Packaging (Android (ASTC)): g const&>, std::allocator<gpg::InternalCallback<gpg::LogLevel, std::string const&> > >::_M_push_back_aux<gpg::InternalCallback<gpg::LogLevel, std::string const&> const&>(gpg::InternalCallback<gpg::LogLevel, std::string const&> const&): error: undefined reference to ‘memmove’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function gpg::ContentMD5AtPath(std::string const&, std::string const&):
MainFrameActions: Packaging (Android (ASTC)): error: undefined reference to ‘memcmp’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function gpg::OperationQueue::Impl::RunLoop(gpg::InternalCallback<gpg::L
MainFrameActions: Packaging (Android (ASTC)): ogLevel, std::string const&>): error: undefined reference to ‘pthread_cond_timedwait’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function gpg::SnapshotMetadata::IsOpen() const: error: undefined referen
MainFrameActions: Packaging (Android (ASTC)): ce to ‘pthread_mutex_lock’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function __gnu_cxx::__enable_if<std::__is_char<char>::value, bool>::
MainFrameActions: Packaging (Android (ASTC)): type std::operator==<char>(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&): error: undefined reference to ‘memcmp’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function gpg::GetThreadDebugName(): error: undefined reference to ‘pthread_self’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function gpg::GetThreadDebugName(): error: undefined reference to ‘pthread_self’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function gpg::GetThreadDebugName(): error: undefined reference to ‘pthread_equal’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function gpg::SetThreadDebugName(std::string const&): error: undefined reference to ‘pthread_self’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function gpg::SetThreadDebugName(std::string const&): error: undefined reference to ‘pthread_setname_np’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function gpg::SetThreadDebugName(std::string const&): error: undefined r
MainFrameActions: Packaging (Android (ASTC)): eference to ‘pthread_self’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function gpg::TimestampString(): error: undefined reference to ‘localtime_r’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function gpg::TimestampString(): error: undefined reference to ‘strftime’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function gpg::TimestampString(): error: undefined reference to ‘snprintf’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function gpg::TimeSinceEpoch(): error: undefined reference to ‘gettimeofday’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function gpg::TurnBasedMatch::SuggestedNextParticipant() const: error: undefined reference to ‘memcmp’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function google::protobuf::internal::DefaultLogHandler(google::protobuf::LogLevel, char const*, int, std::string const&): error: u
ndefined reference to ‘fprintf’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function google::protobuf::internal::DefaultLogHandler(google::protobuf:
MainFrameActions: Packaging (Android (ASTC)): :LogLevel, char const*, int, std::string const&): error: undefined reference to ‘_sF’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function google::protobuf::internal::DefaultLogHandler(google::protobuf::LogLevel, char const*, int, std::string const&): error: u
ndefined reference to ‘fflush’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function google::protobuf::internal::VersionString(int): error: undefined reference to ‘snprintf’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function google::protobuf::internal::LogMessage::operator<<(char): error
MainFrameActions: Packaging (Android (ASTC)): : undefined reference to ‘snprintf’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function google::protobuf::internal::LogMessage::operator<<(int): error:
MainFrameActions: Packaging (Android (ASTC)): undefined reference to ‘snprintf’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function google::protobuf::internal::Mutex::Mutex(): error: undefined re
MainFrameActions: Packaging (Android (ASTC)): ference to ‘pthread_mutex_init’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function google::protobuf::internal::Mutex::~Mutex(): error: undefined r
MainFrameActions: Packaging (Android (ASTC)): eference to ‘pthread_mutex_destroy’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function google::protobuf::internal::Mutex::Unlock(): error: undefined r
MainFrameActions: Packaging (Android (ASTC)): eference to ‘strerror’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function google::protobuf::internal::Mutex::Lock(): error: undefined ref
MainFrameActions: Packaging (Android (ASTC)): erence to ‘pthread_mutex_lock’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function google::protobuf::internal::Mutex::Lock(): error: undefined ref
MainFrameActions: Packaging (Android (ASTC)): erence to ‘strerror’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function google::protobuf::GoogleOnceInitImpl(int*, google::protobuf::Cl
MainFrameActions: Packaging (Android (ASTC)): osure*): error: undefined reference to ‘sched_yield’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function google::protobuf::internal::RepeatedPtrFieldBase::Reserve(int):
MainFrameActions: Packaging (Android (ASTC)): error: undefined reference to ‘memcpy’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function google::protobuf::internal::WireFormatLite::ReadPackedEnumNoInl
MainFrameActions: Packaging (Android (ASTC)): ine(google::protobuf::io::CodedInputStream*, bool ()(int), google::protobuf::RepeatedField<int>): error: undefined reference to ‘memcpy’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function google::protobuf::internal::WireFormatLite::ReadString(google::protobuf::io::CodedInputStream*, std::string*): error: und
efined reference to ‘memcpy’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function google::protobuf::internal::WireFormatLite::ReadBytes(google::protobuf::io::CodedInputStream*, std::string*): error: unde
fined reference to ‘memcpy’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function google::protobuf::io::GzipInputStream::~GzipInputStream(): erro
MainFrameActions: Packaging (Android (ASTC)): r: undefined reference to ‘inflateEnd’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:gzip_stream.cc:function google::protobuf::io::internalInflateInit2(z_stream_s*, google::protobuf::io
MainFrameActions: Packaging (Android (ASTC)): ::GzipInputStream::Format): error: undefined reference to 'inflateInit2’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function google::protobuf::io::GzipInputStream::Inflate(int): error: und
MainFrameActions: Packaging (Android (ASTC)): efined reference to ‘inflate’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function google::protobuf::io::GzipInputStream::Next(void const, int*)
MainFrameActions: Packaging (Android (ASTC)): : error: undefined reference to ‘inflateEnd’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function google::protobuf::io::GzipOutputStream::Init(google::protobuf::
MainFrameActions: Packaging (Android (ASTC)): io::ZeroCopyOutputStream*, google::protobuf::io::GzipOutputStream::Options const&): error: undefined reference to 'deflateInit2’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function google::protobuf::io::GzipOutputStream::Deflate(int): error: un
MainFrameActions: Packaging (Android (ASTC)): defined reference to ‘deflate’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function google::protobuf::io::GzipOutputStream::Close(): error: undefin
MainFrameActions: Packaging (Android (ASTC)): ed reference to ‘deflateEnd’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:zero_copy_stream_impl.cc:function google::protobuf::io::(anonymous namespace)::close_no_eintr(int):
MainFrameActions: Packaging (Android (ASTC)): error: undefined reference to ‘close’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:zero_copy_stream_impl.cc:function google::protobuf::io::(anonymous namespace)::close_no_eintr(int):
MainFrameActions: Packaging (Android (ASTC)): error: undefined reference to ‘__errno’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function google::protobuf::io::FileInputStream::CopyingFileInputStream::
MainFrameActions: Packaging (Android (ASTC)): Read(void*, int): error: undefined reference to ‘read’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function google::protobuf::io::FileInputStream::CopyingFileInputStream::
MainFrameActions: Packaging (Android (ASTC)): Read(void*, int): error: undefined reference to ‘__errno’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function google::protobuf::io::FileInputStream::CopyingFileInputStream::
MainFrameActions: Packaging (Android (ASTC)): Read(void*, int): error: undefined reference to ‘__errno’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function google::protobuf::io::FileInputStream::CopyingFileInputStream::
MainFrameActions: Packaging (Android (ASTC)): Skip(int): error: undefined reference to ‘lseek’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function google::protobuf::io::FileOutputStream::CopyingFileOutputStream
MainFrameActions: Packaging (Android (ASTC)): ::Write(void const*, int): error: undefined reference to ‘write’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function google::protobuf::io::FileOutputStream::CopyingFileOutputStream
MainFrameActions: Packaging (Android (ASTC)): ::Write(void const*, int): error: undefined reference to ‘__errno’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function google::protobuf::io::FileInputStream::CopyingFileInputStream::
MainFrameActions: Packaging (Android (ASTC)): ~CopyingFileInputStream(): error: undefined reference to ‘strerror’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function google::protobuf::io::FileOutputStream::CopyingFileOutputStream
MainFrameActions: Packaging (Android (ASTC)): ::~CopyingFileOutputStream(): error: undefined reference to ‘strerror’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function gpg::AndroidGameServicesImpl::AchievementFetchOperation::Transl
MainFrameActions: Packaging (Android (ASTC)): ate(gpg::JavaReference&&): error: undefined reference to ‘memcmp’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function gpg::AndroidGameServicesImpl::ResolveConnection(): error: undef
MainFrameActions: Packaging (Android (ASTC)): ined reference to ‘nanosleep’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function gpg::FileDescriptor::~FileDescriptor(): error: undefined refere
MainFrameActions: Packaging (Android (ASTC)): nce to ‘close’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function gpg::JavaClass::Register(_JNIEnv*, gpg::JavaReference const&):
MainFrameActions: Packaging (Android (ASTC)): error: undefined reference to ‘strncmp’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function gpg::RegisterEmbeddedDexClasses(gpg::JavaReference const&): err
MainFrameActions: Packaging (Android (ASTC)): or: undefined reference to ‘stat’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function gpg::RegisterEmbeddedDexClasses(gpg::JavaReference const&): err
MainFrameActions: Packaging (Android (ASTC)): or: undefined reference to ‘opendir’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function gpg::RegisterEmbeddedDexClasses(gpg::JavaReference const&): err
MainFrameActions: Packaging (Android (ASTC)): or: undefined reference to ‘readdir’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function gpg::RegisterEmbeddedDexClasses(gpg::JavaReference const&): err
MainFrameActions: Packaging (Android (ASTC)): or: undefined reference to ‘unlink’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function gpg::RegisterEmbeddedDexClasses(gpg::JavaReference const&): err
MainFrameActions: Packaging (Android (ASTC)): or: undefined reference to ‘readdir’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function gpg::RegisterEmbeddedDexClasses(gpg::JavaReference const&): err
MainFrameActions: Packaging (Android (ASTC)): or: undefined reference to ‘closedir’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function gpg::RegisterEmbeddedDexClasses(gpg::JavaReference const&): err
MainFrameActions: Packaging (Android (ASTC)): or: undefined reference to ‘open’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function gpg::RegisterEmbeddedDexClasses(gpg::JavaReference const&): err
MainFrameActions: Packaging (Android (ASTC)): or: undefined reference to ‘write’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:jni_helper.cc:function gpg::GetJNIWrapper(): error: undefined reference to ‘pthread_key_create’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:jni_helper.cc:function gpg::GetJNIWrapper(): error: undefined reference to ‘pthread_getspecific’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:jni_helper.cc:function gpg::GetJNIWrapper(): error: undefined reference to ‘pthread_setspecific’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function gpg::PthreadSpecific<gpg::JNIWrapper>::~PthreadSpecific(): erro
MainFrameActions: Packaging (Android (ASTC)): r: undefined reference to ‘pthread_getspecific’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function gpg::PthreadSpecific<gpg::JNIWrapper>::~PthreadSpecific(): erro
MainFrameActions: Packaging (Android (ASTC)): r: undefined reference to ‘pthread_setspecific’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function gpg::PthreadSpecific<gpg::JNIWrapper>::~PthreadSpecific(): erro
MainFrameActions: Packaging (Android (ASTC)): r: undefined reference to ‘pthread_key_delete’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function gpg::DEFAULT_ON_LOG(gpg::LogLevel, std::string const&): error:
MainFrameActions: Packaging (Android (ASTC)): undefined reference to ‘dlsym’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function FAppEventManager::GetInstance(): error: undefined reference to ‘pthread_mutex_init’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function FAppEventManager::GetInstance(): error: undefined reference to ‘pthread_mutex_init’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function FAppEventManager::Tick(): error: undefined reference to ‘__stack_chk_fail’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function FAppEventManager::Tick(): error: undefined reference to ‘__stack_chk_guard’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function FAppEventManager::ResumeRendering(): error: undefined reference to ‘__cxa_atexit’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function FAppEventManager::ResumeRendering(): error: undefined reference to ‘gettimeofday’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function FAppEventManager::ResumeRendering(): error: undefined reference to ‘__cxa_atexit’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function FAppEventManager::ResumeRendering(): error: undefined reference to ‘gettimeofday’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function FFunctionGraphTask::CreateAndDispatchWhenReady(TFunction<void ()>, TStatId const&&, TRefCountPtr<FGraphEvent> con
MainFrameActions: Packaging (Android (ASTC)): st&, ENamedThreads::Type): error: undefined reference to ‘__stack_chk_fail’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function FFunctionGraphTask::CreateAndDispatchWhenReady(TFunction<void ()>, TStatId const&&, TRefCountPtr<FGraphEvent> con
MainFrameActions: Packaging (Android (ASTC)): st&, ENamedThreads::Type): error: undefined reference to ‘__stack_chk_guard’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function FAppEventManager::PauseRendering(): error: undefined reference to ‘__cxa_atexit’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function FAppEventManager::PauseRendering(): error: undefined reference to ‘gettimeofday’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function FAppEventManager::PauseRendering(): error: undefined reference to ‘__cxa_atexit’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function FAppEventManager::FAppEventManager(): error: undefined reference to ‘pthread_mutex_init’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function FAppEventManager::EnqueueAppEvent(EAppEventState, void*): error: undefined reference to ‘gettid’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function EngineCrashHandler(FGenericCrashContext const&): error: undefined reference to ‘strlen’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function EngineCrashHandler(FGenericCrashContext const&): error: undefined reference to ‘__stack_chk_fail’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function EngineCrashHandler(FGenericCrashContext const&): error: undefined reference to ‘__stack_chk_guard’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function AndroidThunkCpp_GetInputDeviceInfo(int, FAndroidInputDeviceInfo&): error: undefined reference to ‘strlen’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function AndroidThunkCpp_GetInputDeviceInfo(int, FAndroidInputDeviceInfo&): error: undefined reference to ‘strlen’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function AndroidThunkCpp_GetMetaDataString(FString const&): error: undefined reference to ‘strlen’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function AndroidThunkCpp_ShowConsoleWindow(): error: undefined reference to ‘towlower’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function AndroidThunkCpp_ShowConsoleWindow(): error: undefined reference to ‘towlower’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function AndroidThunkCpp_ShowConsoleWindow(): error: undefined reference to ‘__aeabi_memcpy’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function AndroidThunkCpp_ShowConsoleWindow(): error: undefined reference to ‘__aeabi_memclr4’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function AndroidThunkCpp_ShowConsoleWindow(): error: undefined reference to ‘__aeabi_memcpy’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function Java_com_epicgames_ue4_GameActivity_nativeVirtualKeyboardResult: error: undefined reference to ‘__stack_chk_fail’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function Java_com_epicgames_ue4_GameActivity_nativeVirtualKeyboardResult: error: undefined reference to '__stack_chk_guard
MainFrameActions: Packaging (Android (ASTC)): ’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function AndroidThunkCpp_GetAssetManager(): error: undefined reference to ‘AAssetManager_fromJava’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function AndroidMain(android_app*): error: undefined reference to ‘ANativeActivity_setWindowFormat’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function AndroidMain(android_app*): error: undefined reference to ‘getrlimit’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function AndroidMain(android_app*): error: undefined reference to ‘setrlimit’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function AndroidMain(android_app*): error: undefined reference to ‘getrlimit’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function AndroidMain(android_app*): error: undefined reference to ‘dlopen’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function AndroidMain(android_app*): error: undefined reference to ‘dlsym’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function AndroidMain(android_app*): error: undefined reference to ‘__aeabi_memcpy’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function AndroidMain(android_app*): error: undefined reference to ‘__aeabi_memcpy’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function AndroidMain(android_app*): error: undefined reference to ‘fopen’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function AndroidMain(android_app*): error: undefined reference to ‘fopen’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function AndroidMain(android_app*): error: undefined reference to ‘fgets’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function AndroidMain(android_app*): error: undefined reference to ‘fclose’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function AndroidMain(android_app*): error: undefined reference to ‘ctype’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function FEngineLoop::PreInit(int, wchar_t**, wchar_t const*): error: undefined reference to ‘__aeabi_memclr4’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function FEngineLoop::Init(): error: undefined reference to ‘gettid’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function FEngineLoop::Tick(): error: undefined reference to ‘gettid’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function FEngineLoop::Tick(): error: undefined reference to ‘gettid’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function android_main: error: undefined reference to ‘pthread_attr_init’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function android_main: error: undefined reference to ‘pthread_attr_setdetachstate’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function android_main: error: undefined reference to ‘pthread_create’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function AndroidEventThreadWorker(void*): error: undefined reference to ‘ALooper_prepare’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function AndroidEventThreadWorker(void*): error: undefined reference to ‘ALooper_addFd’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function AndroidEventThreadWorker(void*): error: undefined reference to ‘ASensorManager_getInstance’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function AndroidEventThreadWorker(void*): error: undefined reference to ‘ASensorManager_getDefaultSensor’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function AndroidEventThreadWorker(void*): error: undefined reference to ‘ASensorManager_getDefaultSensor’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function AndroidEventThreadWorker(void*): error: undefined reference to ‘ASensorManager_createEventQueue’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function AndroidEventThreadWorker(void*): error: undefined reference to ‘ALooper_pollAll’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function AndroidEventThreadWorker(void*): error: undefined reference to ‘sleep’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function ParseGameProjectFromCommandLine(wchar_t const*, FString&, FString&): error: undefined reference to ‘towlower’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function ParseGameProjectFromCommandLine(wchar_t const*, FString&, FString&): error: undefined reference to ‘towlower’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function LaunchSetGameName(wchar_t const*, FString&): error: undefined reference to ‘__aeabi_memclr4’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function LaunchSetGameName(wchar_t const*, FString&): error: undefined reference to ‘__aeabi_memclr4’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function FEngineLoop::PreInit(wchar_t const*): error: undefined reference to ‘srand48’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function FEngineLoop::PreInit(wchar_t const*): error: undefined reference to ‘srand48’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function FEngineLoop::PreInit(wchar_t const*): error: undefined reference to ‘towupper’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function FEngineLoop::PreInit(wchar_t const*): error: undefined reference to ‘towupper’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function FEngineLoop::PreInit(wchar_t const*): error: undefined reference to ‘setvbuf’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function FEngineLoop::PreInit(wchar_t const*): error: undefined reference to ‘__sF’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function FEngineLoop::ProcessLocalPlayerSlateOperations() const: error: undefined reference to ‘__aeabi_memclr8’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function FShaderCompilingManager::~FShaderCompilingManager(): error: undefined reference to ‘pthread_mutex_destroy’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function UE4Function_Private::FFunctionStorage::FFunctionStorage(UE4Function_Private::FFunctionStorage&&): error: undefined reference to ‘__aeabi_memmove’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function TArray<TRefCountPtr<FGraphEvent>, TInlineAllocator<4u, FDefaultAllocator> >::ResizeGrow(int): error: undefined re
MainFrameActions: Packaging (Android (ASTC)): ference to ‘__aeabi_memmove’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function TArray<TRefCountPtr<FGraphEvent>, TInlineAllocator<4u, FDefaultAllocator> >::ResizeGrow(int): error: undefined re
MainFrameActions: Packaging (Android (ASTC)): ference to ‘__aeabi_memmove’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function OnAppCommandCB(android_app*, int): error: undefined reference to ‘ASensorEventQueue_enableSensor’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function OnAppCommandCB(android_app*, int): error: undefined reference to ‘ASensorEventQueue_setEventRate’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function OnAppCommandCB(android_app*, int): error: undefined reference to ‘ASensorEventQueue_enableSensor’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function OnAppCommandCB(android_app*, int): error: undefined reference to ‘ASensorEventQueue_setEventRate’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function OnAppCommandCB(android_app*, int): error: undefined reference to ‘ASensorEventQueue_disableSensor’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function OnAppCommandCB(android_app*, int): error: undefined reference to ‘ASensorEventQueue_disableSensor’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function OnAppCommandCB(android_app*, int): error: undefined reference to ‘AConfiguration_getOrientation’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function HandleInputCB(android_app*, AInputEvent*): error: undefined reference to ‘AInputEvent_getType’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function HandleInputCB(android_app*, AInputEvent*): error: undefined reference to ‘AInputEvent_getSource’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function HandleInputCB(android_app*, AInputEvent*): error: undefined reference to ‘AKeyEvent_getKeyCode’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function HandleInputCB(android_app*, AInputEvent*): error: undefined reference to ‘AMotionEvent_getAction’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function HandleInputCB(android_app*, AInputEvent*): error: undefined reference to ‘AInputEvent_getDeviceId’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function HandleInputCB(android_app*, AInputEvent*): error: undefined reference to ‘AInputEvent_getDeviceId’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function HandleInputCB(android_app*, AInputEvent*): error: undefined reference to ‘AKeyEvent_getAction’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function HandleInputCB(android_app*, AInputEvent*): error: undefined reference to ‘AKeyEvent_getAction’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function HandleInputCB(android_app*, AInputEvent*): error: undefined reference to ‘AKeyEvent_getMetaState’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function HandleInputCB(android_app*, AInputEvent*): error: undefined reference to ‘AKeyEvent_getAction’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function HandleInputCB(android_app*, AInputEvent*): error: undefined reference to ‘AMotionEvent_getPointerCount’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function HandleInputCB(android_app*, AInputEvent*): error: undefined reference to ‘AMotionEvent_getPointerId’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function HandleInputCB(android_app*, AInputEvent*): error: undefined reference to ‘AMotionEvent_getX’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function HandleInputCB(android_app*, AInputEvent*): error: undefined reference to ‘AMotionEvent_getY’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function HandleInputCB(android_app*, AInputEvent*): error: undefined reference to ‘AMotionEvent_getPointerId’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function HandleInputCB(android_app*, AInputEvent*): error: undefined reference to ‘AMotionEvent_getX’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function HandleInputCB(android_app*, AInputEvent*): error: undefined reference to ‘AMotionEvent_getY’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function HandleSensorEvents(int, int, void*): error: undefined reference to ‘ASensorEventQueue_getEvents’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function HandleSensorEvents(int, int, void*): error: undefined reference to ‘sqrtf’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function FOutputDeviceStdOutput::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&): error: undefined reference
MainFrameActions: Packaging (Android (ASTC)): to ‘wprintf’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function FOutputDeviceStdOutput::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&): error: undefined reference
MainFrameActions: Packaging (Android (ASTC)): to ‘fflush’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function FOutputDeviceStdOutput::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&): error: undefined reference
MainFrameActions: Packaging (Android (ASTC)): to ‘__sF’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function TCString<wchar_t>::Stristr(wchar_t const*, wchar_t const*): error: undefined reference to ‘towupper’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function TCString<wchar_t>::Stristr(wchar_t const*, wchar_t const*): error: undefined reference to ‘towupper’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function TBitArray<FDefaultBitArrayAllocator>::Realloc(int): error: undefined reference to ‘__aeabi_memmove’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function TBitArray<FDefaultBitArrayAllocator>::Realloc(int): error: undefined reference to ‘__aeabi_memclr’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function android_app_read_cmd: error: undefined reference to ‘read’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function android_app_read_cmd: error: undefined reference to ‘free’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function android_app_read_cmd: error: undefined reference to ‘__android_log_print’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function android_app_pre_exec_cmd: error: undefined reference to ‘pthread_cond_broadcast’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function android_app_pre_exec_cmd: error: undefined reference to ‘AInputQueue_detachLooper’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function android_app_pre_exec_cmd: error: undefined reference to ‘AInputQueue_attachLooper’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function android_app_pre_exec_cmd: error: undefined reference to ‘pthread_cond_broadcast’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function android_app_pre_exec_cmd: error: undefined reference to ‘pthread_cond_broadcast’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function android_app_pre_exec_cmd: error: undefined reference to ‘AConfiguration_fromAssetManager’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function android_app_pre_exec_cmd: error: undefined reference to ‘AConfiguration_getLanguage’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function android_app_pre_exec_cmd: error: undefined reference to ‘AConfiguration_getCountry’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function android_app_post_exec_cmd: error: undefined reference to ‘free’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function android_app_post_exec_cmd: error: undefined reference to ‘pthread_cond_broadcast’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function ANativeActivity_onCreate: error: undefined reference to ‘malloc’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function ANativeActivity_onCreate: error: undefined reference to ‘pthread_cond_init’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function ANativeActivity_onCreate: error: undefined reference to ‘malloc’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function ANativeActivity_onCreate: error: undefined reference to ‘pipe’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function ANativeActivity_onCreate: error: undefined reference to ‘__android_log_print’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function ANativeActivity_onCreate: error: undefined reference to ‘pthread_attr_init’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function ANativeActivity_onCreate: error: undefined reference to ‘pthread_attr_setdetachstate’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function ANativeActivity_onCreate: error: undefined reference to ‘pthread_create’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function ANativeActivity_onCreate: error: undefined reference to ‘pthread_cond_wait’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function onDestroy: error: undefined reference to ‘write’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function onDestroy: error: undefined reference to ‘__android_log_print’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function onDestroy: error: undefined reference to ‘pthread_cond_wait’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function onDestroy: error: undefined reference to ‘close’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function onDestroy: error: undefined reference to ‘close’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function onDestroy: error: undefined reference to ‘pthread_cond_destroy’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function onDestroy: error: undefined reference to ‘pthread_mutex_destroy’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function onDestroy: error: undefined reference to ‘free’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function onStart: error: undefined reference to ‘write’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function onStart: error: undefined reference to ‘__android_log_print’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function onStart: error: undefined reference to ‘pthread_cond_wait’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function onResume: error: undefined reference to ‘pthread_cond_wait’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function android_app_entry: error: undefined reference to ‘AConfiguration_new’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function android_app_entry: error: undefined reference to ‘AConfiguration_fromAssetManager’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function android_app_entry: error: undefined reference to ‘AConfiguration_getLanguage’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function android_app_entry: error: undefined reference to ‘AConfiguration_getCountry’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function android_app_entry: error: undefined reference to ‘ALooper_prepare’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function android_app_entry: error: undefined reference to ‘ALooper_addFd’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function android_app_entry: error: undefined reference to ‘AInputQueue_detachLooper’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function android_app_entry: error: undefined reference to ‘AConfiguration_delete’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function process_cmd: error: undefined reference to ‘read’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function process_input: error: undefined reference to ‘AInputQueue_getEvent’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function process_input: error: undefined reference to ‘AInputQueue_preDispatchEvent’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function process_input: error: undefined reference to ‘AInputQueue_finishEvent’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function process_input: error: undefined reference to ‘AInputQueue_getEvent’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidInputInterface::SendControllerEvents(): error: undefined reference to ‘__aeabi_memcpy8’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidInputInterface::SendControllerEvents(): error: undefined reference to ‘__aeabi_memcpy8’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidWindow::GetScreenRect(): error: undefined reference to ‘__android_log_write’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidWindow::GetScreenRect(): error: undefined reference to ‘ANativeWindow_getWidth’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidWindow::GetScreenRect(): error: undefined reference to ‘ANativeWindow_getHeight’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidApplication::GetJavaEnv(bool): error: undefined reference to ‘pthread_key_create’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidApplication::GetJavaEnv(bool): error: undefined reference to ‘__android_log_write’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidMisc::LowLevelOutputDebugString(wchar_t const*): error: undefined reference to ‘__android_log_write’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FPThreadsCriticalSection::~FPThreadsCriticalSection(): error: undefined reference to ‘pthread_mutex_destroy’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function _GLOBAL__sub_I_Module.Core.1_of_8.cpp: error: undefined reference to ‘pthread_mutexattr_init’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function _GLOBAL__sub_I_Module.Core.1_of_8.cpp: error: undefined reference to ‘pthread_mutexattr_settype’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function _GLOBAL__sub_I_Module.Core.1_of_8.cpp: error: undefined reference to ‘pthread_mutexattr_destroy’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function _GLOBAL__sub_I_Module.Core.1_of_8.cpp: error: undefined reference to ‘pthread_mutexattr_init’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function _GLOBAL__sub_I_Module.Core.1_of_8.cpp: error: undefined reference to ‘pthread_mutexattr_settype’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function _GLOBAL__sub_I_Module.Core.1_of_8.cpp: error: undefined reference to ‘pthread_mutexattr_destroy’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function _GLOBAL__sub_I_Module.Core.1_of_8.cpp: error: undefined reference to ‘__aeabi_memclr8’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformMemory::Init(): error: undefined reference to ‘sysconf’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformMemory::Init(): error: undefined reference to ‘sysconf’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformMemory::GetConstants(): error: undefined reference to ‘sysconf’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformMemory::GetConstants(): error: undefined reference to ‘sysconf’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformMemory::BinnedAllocFromOS(unsigned int): error: undefined reference to ‘memalign’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidMisc::LocalPrint(wchar_t const*): error: undefined reference to ‘__android_log_write’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidMisc::GetSystemErrorMessage(wchar_t*, int, int): error: undefined reference to ‘strerror_r’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidMisc::GetCPUState(): error: undefined reference to ‘fopen’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidMisc::GetCPUState(): error: undefined reference to ‘fgets’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidMisc::GetCPUState(): error: undefined reference to ‘sscanf’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidMisc::GetCPUState(): error: undefined reference to ‘strncmp’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidMisc::GetCPUState(): error: undefined reference to ‘fgets’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidMisc::GetCPUState(): error: undefined reference to ‘fclose’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidMisc::GetCPUState(): error: undefined reference to ‘__aeabi_memclr8’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FTestUtime::FTestUtime(): error: undefined reference to ‘fopen’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FTestUtime::FTestUtime(): error: undefined reference to ‘fclose’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FTestUtime::FTestUtime(): error: undefined reference to ‘stat’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FTestUtime::FTestUtime(): error: undefined reference to ‘utime’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FTestUtime::FTestUtime(): error: undefined reference to ‘unlink’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function RestorePreviousSignalHandlers(): error: undefined reference to ‘sigaction’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function RestorePreviousSignalHandlers(): error: undefined reference to ‘sigaction’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function RestorePreviousSignalHandlers(): error: undefined reference to ‘sigaction’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function RestorePreviousSignalHandlers(): error: undefined reference to ‘sigaction’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidMisc::SetCrashHandler(void ()(FGenericCrashContext const&)): error: undefined reference to ‘__aeabi_m
MainFrameActions: Packaging (Android (ASTC)): emclr8’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function unwind_backtrace_signal_arch(void, backtrace_frame_t*, unsigned int, unsigned int): error: undefined referenc
MainFrameActions: Packaging (Android (ASTC)): e to ‘dl_unwind_find_exidx’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function unwind_backtrace_signal(void*, unsigned long long*, int): error: undefined reference to ‘__aeabi_memclr’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformStackWalk::ProgramCounterToSymbolInfo(unsigned long long, FProgramCounterSymbolInfo&): error:
MainFrameActions: Packaging (Android (ASTC)): undefined reference to ‘dladdr’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformStackWalk::ProgramCounterToSymbolInfo(unsigned long long, FProgramCounterSymbolInfo&): error:
MainFrameActions: Packaging (Android (ASTC)): undefined reference to ‘strrchr’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformStackWalk::ProgramCounterToSymbolInfo(unsigned long long, FProgramCounterSymbolInfo&): error:
MainFrameActions: Packaging (Android (ASTC)): undefined reference to ‘strcpy’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function TCString<char>::Sprintf(char*, char const*, …): error: undefined reference to ‘vsnprintf’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformStackWalk::CaptureStackBackTrace(unsigned long long*, unsigned int, void*): error: undefined r
MainFrameActions: Packaging (Android (ASTC)): eference to ‘__aeabi_memclr’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FString::Printf(wchar_t const*, …): error: undefined reference to ‘iswalpha’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FString::Printf(wchar_t const*, …): error: undefined reference to ‘iswalpha’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FString::Printf(wchar_t const*, …): error: undefined reference to ‘iswalpha’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FString::TrimTrailing(): error: undefined reference to ‘wcschr’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function iswspace: error: undefined reference to ‘wcschr’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function vswprintf(wchar_t*, int, wchar_t const*, std::__va_list): error: undefined reference to ‘atoi’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function vswprintf(wchar_t*, int, wchar_t const*, std::__va_list): error: undefined reference to ‘printf’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function vswprintf(wchar_t*, int, wchar_t const*, std::__va_list): error: undefined reference to ‘printf’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformSurvey::GetSurveyResults(FHardwareSurveyResults&, bool): error: undefined reference to ‘ANativeWindow_getWidth’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformSurvey::GetSurveyResults(FHardwareSurveyResults&, bool): error: undefined reference to ‘ANativ
MainFrameActions: Packaging (Android (ASTC)): eWindow_getHeight’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidWindow::CalculateSurfaceSize(void*, int&, int&): error: undefined reference to ‘ANativeWindow_getWidth’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidWindow::CalculateSurfaceSize(void*, int&, int&): error: undefined reference to ‘ANativeWindow_getHeight’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidWindow::AcquireWindowRef(ANativeWindow*): error: undefined reference to ‘ANativeWindow_acquire’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidWindow::ReleaseWindowRef(ANativeWindow*): error: undefined reference to ‘ANativeWindow_release’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FTaskGraphImplementation::FTaskGraphImplementation(int): error: undefined reference to 'pthread_mutexattr_init
MainFrameActions: Packaging (Android (ASTC)): ’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FTaskGraphImplementation::FTaskGraphImplementation(int): error: undefined reference to ‘pthread_mutexattr_settype’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FTaskGraphImplementation::FTaskGraphImplementation(int): error: undefined reference to ‘pthread_mutexattr_dest
MainFrameActions: Packaging (Android (ASTC)): roy’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FTaskGraphImplementation::FTaskGraphImplementation(int): error: undefined reference to ‘pthread_mutexattr_init’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FTaskGraphImplementation::FTaskGraphImplementation(int): error: undefined reference to ‘pthread_mutexattr_settype’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FTaskGraphImplementation::FTaskGraphImplementation(int): error: undefined reference to ‘pthread_mutexattr_dest
MainFrameActions: Packaging (Android (ASTC)): roy’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FTaskGraphImplementation::FTaskGraphImplementation(int): error: undefined reference to ‘pthread_key_create’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function TLockFreeFixedSizeAllocator_TLSCacheBase<256, TLockFreePointerListUnordered<void*, 128>, FNoopCounter>::~TLockFreeFixedSizeAllocator_TLSCacheBase(): error: undefined re
ference to ‘pthread_key_delete’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function TLockFreeFixedSizeAllocator_TLSCacheBase<36, TLockFreePointerListUnordered<void*, 128>, FNoopCounter>::~TLockFreeFixedSizeAllocator_TLSCacheBase(): error: undefined ref
erence to ‘pthread_key_delete’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function TaskGraphBenchmark(TArray<FString, FDefaultAllocator> const&): error: undefined reference to ‘__aeabi_memclr’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FString::Find(wchar_t const*, ESearchCase::Type, ESearchDir::Type, int) const: error: undefined reference to ‘strstr’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FString::Trim(): error: undefined reference to ‘wcschr’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FString::ToBlob(FString const&, unsigned char*, unsigned int): error: undefined reference to ‘atoi’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FString::ToHexBlob(FString const&, unsigned char*, unsigned int): error: undefined reference to ‘strtol’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FString::IsNumeric() const: error: undefined reference to ‘iswdigit’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FString::ParseIntoArray(TArray<FString, FDefaultAllocator>&, wchar_t const*, bool) const: error: undefined ref
MainFrameActions: Packaging (Android (ASTC)): erence to ‘strstr’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FString::Replace(wchar_t const*, wchar_t const*, ESearchCase::Type) const: error: undefined reference to ‘strstr’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FString::ReplaceInline(wchar_t const*, wchar_t const*, ESearchCase::Type): error: undefined reference to ‘strs
MainFrameActions: Packaging (Android (ASTC)): tr’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function TCString<wchar_t>::Snprintf(wchar_t*, int, wchar_t const*, …): error: undefined reference to ‘iswalpha’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformFile::Initialize(IPlatformFile*, wchar_t const*): error: undefined reference to ‘mkdir’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformFile::Initialize(IPlatformFile*, wchar_t const*): error: undefined reference to ‘mkdir’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformFile::IsAsset(wchar_t const*): error: undefined reference to ‘access’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformFile::IsAsset(wchar_t const*): error: undefined reference to ‘AAssetManager_open’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformFile::IsAsset(wchar_t const*): error: undefined reference to ‘AAsset_close’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformFile::FileStartOffset(wchar_t const*): error: undefined reference to ‘access’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformFile::FileStartOffset(wchar_t const*): error: undefined reference to ‘AAssetManager_open’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformFile::FileStartOffset(wchar_t const*): error: undefined reference to ‘AAsset_close’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformFile::FileStartOffset(wchar_t const*): error: undefined reference to ‘AAssetManager_open’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformFile::FileStartOffset(wchar_t const*): error: undefined reference to ‘AAsset_openFileDescripto
MainFrameActions: Packaging (Android (ASTC)): r’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformFile::FileStartOffset(wchar_t const*): error: undefined reference to ‘AAsset_close’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformFile::FileRootPath(wchar_t const*): error: undefined reference to ‘access’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformFile::FileRootPath(wchar_t const*): error: undefined reference to ‘AAssetManager_open’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformFile::FileRootPath(wchar_t const*): error: undefined reference to ‘AAsset_close’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformFile::FileExists(wchar_t const*, bool): error: undefined reference to ‘stat’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformFile::OpenRead(wchar_t const*, bool, bool): error: undefined reference to ‘access’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformFile::OpenRead(wchar_t const*, bool, bool): error: undefined reference to ‘open’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FFileHandleAndroid::FFileHandleAndroid(FString const&, int): error: undefined reference to ‘lseek’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FFileHandleAndroid::FFileHandleAndroid(FString const&, int): error: undefined reference to ‘lseek’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FFileHandleAndroid::FFileHandleAndroid(FString const&, AAsset*): error: undefined reference to ‘AAsset_openFil
MainFrameActions: Packaging (Android (ASTC)): eDescriptor’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FFileHandleAndroid::Read(unsigned char*, long long): error: undefined reference to ‘pread’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FFileHandleAndroid::Write(unsigned char const*, long long): error: undefined reference to ‘pwrite’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformFile::FileSize(wchar_t const*, bool): error: undefined reference to ‘stat’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformFile::FileSize(wchar_t const*, bool): error: undefined reference to ‘AAsset_getLength’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformFile::DeleteFile(wchar_t const*, bool): error: undefined reference to ‘unlink’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformFile::MoveFile(wchar_t const*, wchar_t const*, bool): error: undefined reference to ‘rename’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformFile::SetReadOnly(wchar_t const*, bool, bool): error: undefined reference to ‘chmod’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FManifestReader::Read(): error: undefined reference to ‘open’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FManifestReader::Read(): error: undefined reference to ‘read’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FManifestReader::Write(): error: undefined reference to ‘open’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FManifestReader::Write(): error: undefined reference to ‘strncpy’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FManifestReader::Write(): error: undefined reference to ‘strncat’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformFile::DirectoryExists(wchar_t const*, bool, bool): error: undefined reference to ‘AAssetManage
MainFrameActions: Packaging (Android (ASTC)): r_openDir’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformFile::DirectoryExists(wchar_t const*, bool, bool): error: undefined reference to ‘AAssetDir_ge
MainFrameActions: Packaging (Android (ASTC)): tNextFileName’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformFile::DirectoryExists(wchar_t const*, bool, bool): error: undefined reference to ‘AAssetDir_cl
MainFrameActions: Packaging (Android (ASTC)): ose’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformFile::CreateDirectory(wchar_t const*, bool): error: undefined reference to ‘mkdir’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformFile::DeleteDirectory(wchar_t const*, bool): error: undefined reference to ‘rmdir’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformFile::GetStatData(wchar_t const*, bool): error: undefined reference to ‘AAssetManager_openDir’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformFile::GetStatData(wchar_t const*, bool): error: undefined reference to ‘AAssetDir_close’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformFile::GetStatData(wchar_t const*, bool): error: undefined reference to ‘AAsset_getLength’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformFile::IterateDirectoryCommon(wchar_t const*, TFunctionRef<bool (FString const&, dirent*)> cons
MainFrameActions: Packaging (Android (ASTC)): t&, TFunctionRef<bool (FString const&)> const&, TFunctionRef<bool (char const*)> const&, bool, bool): error: undefined reference to ‘opendir’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformFile::IterateDirectoryCommon(wchar_t const*, TFunctionRef<bool (FString const&, dirent*)> cons
MainFrameActions: Packaging (Android (ASTC)): t&, TFunctionRef<bool (FString const&)> const&, TFunctionRef<bool (char const*)> const&, bool, bool): error: undefined reference to ‘readdir’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformFile::IterateDirectoryCommon(wchar_t const*, TFunctionRef<bool (FString const&, dirent*)> cons
MainFrameActions: Packaging (Android (ASTC)): t&, TFunctionRef<bool (FString const&)> const&, TFunctionRef<bool (char const*)> const&, bool, bool): error: undefined reference to ‘readdir’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformFile::IterateDirectoryCommon(wchar_t const*, TFunctionRef<bool (FString const&, dirent*)> cons
MainFrameActions: Packaging (Android (ASTC)): t&, TFunctionRef<bool (FString const&)> const&, TFunctionRef<bool (char const*)> const&, bool, bool): error: undefined reference to ‘closedir’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformFile::IterateDirectoryCommon(wchar_t const*, TFunctionRef<bool (FString const&, dirent*)> cons
MainFrameActions: Packaging (Android (ASTC)): t&, TFunctionRef<bool (FString const&)> const&, TFunctionRef<bool (char const*)> const&, bool, bool): error: undefined reference to ‘AAssetManager_openDir’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformFile::IterateDirectoryCommon(wchar_t const*, TFunctionRef<bool (FString const&, dirent*)> cons
MainFrameActions: Packaging (Android (ASTC)): t&, TFunctionRef<bool (FString const&)> const&, TFunctionRef<bool (char const*)> const&, bool, bool): error: undefined reference to ‘AAssetDir_getNextFileName’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformFile::IterateDirectoryCommon(wchar_t const*, TFunctionRef<bool (FString const&, dirent*)> cons
MainFrameActions: Packaging (Android (ASTC)): t&, TFunctionRef<bool (FString const&)> const&, TFunctionRef<bool (char const*)> const&, bool, bool): error: undefined reference to ‘AAssetDir_getNextFileName’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformFile::IterateDirectoryCommon(wchar_t const*, TFunctionRef<bool (FString const&, dirent*)> cons
MainFrameActions: Packaging (Android (ASTC)): t&, TFunctionRef<bool (FString const&)> const&, TFunctionRef<bool (char const*)> const&, bool, bool): error: undefined reference to ‘AAssetDir_close’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function UE4Function_Private::TFunctionRefCaller<FAndroidPlatformFile::IterateDirectory(wchar_t const*, IPlatformFile::
MainFrameActions: Packaging (Android (ASTC)): FDirectoryVisitor&, bool, bool)::{lambda(char const*)#1}, bool (char const*)>::Call(void*, char const*&): error: undefined reference to ‘AAssetManager_openDir’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function UE4Function_Private::TFunctionRefCaller<FAndroidPlatformFile::IterateDirectory(wchar_t const*, IPlatformFile::
MainFrameActions: Packaging (Android (ASTC)): FDirectoryVisitor&, bool, bool)::{lambda(char const*)#1}, bool (char const*)>::Call(void*, char const*&): error: undefined reference to ‘AAssetDir_close’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformFile::IterateDirectoryStat(wchar_t const*, IPlatformFile::FDirectoryStatVisitor&, bool, bool):
MainFrameActions: Packaging (Android (ASTC)): :{lambda(char const*)#1}::operator()(char const*) const: error: undefined reference to ‘AAsset_getLength’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FRunnableThreadPThread::CreateInternal(FRunnable*, wchar_t const*, unsigned int, EThreadPriority, unsigned lon
MainFrameActions: Packaging (Android (ASTC)): g long): error: undefined reference to ‘pthread_detach’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FRunnableThreadPThread::SetThreadPriority(long, EThreadPriority): error: undefined reference to ‘pthread_getsc
MainFrameActions: Packaging (Android (ASTC)): hedparam’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FRunnableThreadPThread::SetThreadPriority(long, EThreadPriority): error: undefined reference to ‘pthread_setsc
MainFrameActions: Packaging (Android (ASTC)): hedparam’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FRunnableThreadPThread::CreateThreadWithName(long*, pthread_attr_t*, void* ()(void), void*, char const*): er
MainFrameActions: Packaging (Android (ASTC)): ror: undefined reference to ‘pthread_create’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FRunnableThreadAndroid::PreRun(): error: undefined reference to ‘pthread_setname_np’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FRunnableThreadPThread::SpinPthread(long*, void* ()(void), unsigned int, void*): error: undefined reference
MainFrameActions: Packaging (Android (ASTC)): to ‘pthread_attr_init’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FRunnableThreadPThread::SpinPthread(long*, void* ()(void), unsigned int, void*): error: undefined reference
MainFrameActions: Packaging (Android (ASTC)): to ‘pthread_attr_setstacksize’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FRunnableThreadPThread::SpinPthread(long*, void* ()(void), unsigned int, void*): error: undefined reference
MainFrameActions: Packaging (Android (ASTC)): to ‘pthread_attr_destroy’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FRunnableThreadPThread::_ThreadProc(void*): error: undefined reference to ‘pthread_exit’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FTaskGraphImplementation::QueueTask(FBaseGraphTask*, ENamedThreads::Type, ENamedThreads::Type): error: undefin
MainFrameActions: Packaging (Android (ASTC)): ed reference to ‘__aeabi_memcpy4’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.2_of_8.cpp-armv7-es2.o):function FGenericPlatformMallocCrash::Malloc(unsigned int, unsigned int): error: undefined reference to ‘pause’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.2_of_8.cpp-armv7-es2.o):function FGenericPlatformMallocCrash::IsOnCrashedThread() const: error: undefined reference to ‘pause’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.2_of_8.cpp-armv7-es2.o):function FMallocCrashPool::AllocateFromPool(unsigned int): error: undefined reference to ‘__aeabi_memset’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.2_of_8.cpp-armv7-es2.o):function FGenericPlatformMisc::LowLevelOutputDebugStringf(wchar_t const*, …): error: undefined reference to ‘malloc’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.2_of_8.cpp-armv7-es2.o):function FGenericPlatformMisc::LowLevelOutputDebugStringf(wchar_t const*, …): error: undefined reference to ‘malloc’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.2_of_8.cpp-armv7-es2.o):function FGenericPlatformMallocCrash::Realloc(void*, unsigned int, unsigned int): error: undefined reference to ‘pause’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.2_of_8.cpp-armv7-es2.o):function FGenericPlatformMallocCrash::Free(void*): error: undefined reference to ‘pause’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.2_of_8.cpp-armv7-es2.o):function FGenericPlatformMallocCrash::Free(void*): error: undefined reference to ‘_aeabi_memset’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.2_of_8.cpp-armv7-es2.o):function FGenericPlatformMath::AutoTest(): error: undefined reference to ‘sqrtf’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.2_of_8.cpp-armv7-es2.o):function FGenericPlatformMath::AutoTest(): error: undefined reference to ‘sqrtf’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.2_of_8.cpp-armv7-es2.o):function FGenericPlatformMisc::LocalPrint(wchar_t const*): error: undefined reference to ‘printf’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.2_of_8.cpp-armv7-es2.o):function FGenericPlatformMisc::RequestExit(bool): error: undefined reference to ‘abort’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.2_of_8.cpp-armv7-es2.o):function FGenericPlatformMisc::CreateGuid(FGuid&): error: undefined reference to ‘lrand48’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.2_of_8.cpp-armv7-es2.o):function FGenericPlatformMisc::CreateGuid(FGuid&): error: undefined reference to ‘localtime_r’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.2_of_8.cpp-armv7-es2.o):function FGenericPlatformTime::SystemTime(int&, int&, int&, int&, int&, int&, int&, int&): error: undefined reference t
MainFrameActions: Packaging (Android (ASTC)): o ‘localtime_r’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.2_of_8.cpp-armv7-es2.o):function FGenericPlatformProcess::Sleep(float): error: undefined reference to ‘usleep’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.2_of_8.cpp-armv7-es2.o):function FGenericPlatformProcess::Sleep(float): error: undefined reference to ‘sched_yield’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.2_of_8.cpp-armv7-es2.o):function FGenericPlatformProcess::SleepNoStats(float): error: undefined reference to ‘usleep’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.2_of_8.cpp-armv7-es2.o):function FGenericPlatformProcess::SleepNoStats(float): error: undefined reference to ‘sched_yield’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.2_of_8.cpp-armv7-es2.o):function FGenericPlatformProcess::ConditionalSleep(TFunctionRef<bool ()>, float): error: undefined reference to 'usleep
MainFrameActions: Packaging (Android (ASTC)): ’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.2_of_8.cpp-armv7-es2.o):function FGenericPlatformProcess::ConditionalSleep(TFunctionRef<bool ()>, float): error: undefined reference to 'sched
MainFrameActions: Packaging (Android (ASTC)): yield’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.2_of_8.cpp-armv7-es2.o):function FPThreadEvent::Wait(unsigned int, bool): error: undefined reference to ‘pthread_cond_timedwait’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.2_of_8.cpp-armv7-es2.o):function FGenericPlatformStackWalk::SymbolInfoToHumanReadableString(FProgramCounterSymbolInfo const&, char*, unsigned i
MainFrameActions: Packaging (Android (ASTC)): nt): error: undefined reference to ‘strrchr’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.2_of_8.cpp-armv7-es2.o):function FGenericPlatformStackWalk::SymbolInfoToHumanReadableString(FProgramCounterSymbolInfo const&, char*, unsigned i
MainFrameActions: Packaging (Android (ASTC)): nt): error: undefined reference to ‘strrchr’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.2_of_8.cpp-armv7-es2.o):function FGenericPlatformStackWalk::SymbolInfoToHumanReadableString(FProgramCounterSymbolInfo const&, char*, unsigned i
MainFrameActions: Packaging (Android (ASTC)): nt): error: undefined reference to ‘strncpy’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.2_of_8.cpp-armv7-es2.o):function FGenericPlatformStackWalk::SymbolInfoToHumanReadableString(FProgramCounterSymbolInfo const&, char*, unsigned i
MainFrameActions: Packaging (Android (ASTC)): nt): error: undefined reference to ‘strncpy’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.2_of_8.cpp-armv7-es2.o):function FGenericPlatformStackWalk::SymbolInfoToHumanReadableString(FProgramCounterSymbolInfo const&, char*, unsigned i
MainFrameActions: Packaging (Android (ASTC)): nt): error: undefined reference to ‘strncpy’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.2_of_8.cpp-armv7-es2.o):function TCString<char>::Snprintf(char*, int, char const*, …): error: undefined reference to ‘vsnprintf’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.2_of_8.cpp-armv7-es2.o):function FGenericPlatformTime::UtcTime(int&, int&, int&, int&, int&, int&, int&, int&): error: undefined reference to ‘gmtime_r’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.2_of_8.cpp-armv7-es2.o):function FGenericPlatformTime::StrDate(wchar_t*, unsigned int): error: undefined reference to ‘localtime_r’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.2_of_8.cpp-armv7-es2.o):function FConsoleVariable<FString>::GetInt() const: error: undefined reference to ‘atoi’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.2_of_8.cpp-armv7-es2.o):function FConsoleVariable<FString>::GetFloat() const: error: undefined reference to ‘strtod’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.2_of_8.cpp-armv7-es2.o):function FFileManagerGeneric::FindFiles(TArray<FString, FDefaultAllocator>&, wchar_t const*, wchar_t const*): error: un
MainFrameActions: Packaging (Android (ASTC)): defined reference to ‘tolower_tab’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.2_of_8.cpp-armv7-es2.o):function FThreadHeartBeat::Run(): error: undefined reference to ‘usleep’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.2_of_8.cpp-armv7-es2.o):function FPThreadEvent::Create(bool): error: undefined reference to ‘pthread_cond_init’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.2_of_8.cpp-armv7-es2.o):function FPThreadEvent::Trigger(): error: undefined reference to ‘pthread_cond_signal’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.2_of_8.cpp-armv7-es2.o):function FPThreadEvent::~FPThreadEvent(): error: undefined reference to ‘pthread_cond_destroy’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.2_of_8.cpp-armv7-es2.o):function FFeedbackContextAnsi::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&): error: undefined reference
MainFrameActions: Packaging (Android (ASTC)): to ‘printf’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.2_of_8.cpp-armv7-es2.o):function FFeedbackContextAnsi::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&): error: undefined reference
MainFrameActions: Packaging (Android (ASTC)): to ‘fflush’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.2_of_8.cpp-armv7-es2.o):function FFeedbackContextAnsi::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&): error: undefined reference
MainFrameActions: Packaging (Android (ASTC)): to ‘__sF’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.2_of_8.cpp-armv7-es2.o):function FFeedbackContextAnsi::YesNof(FText const&): error: undefined reference to ‘fgets’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.2_of_8.cpp-armv7-es2.o):function FConsoleVariableBitRef::Set(wchar_t const*, EConsoleVariableFlags): error: undefined reference to ‘atoi’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.2_of_8.cpp-armv7-es2.o):function LexicalConversion::FromString(float&, wchar_t const*): error: undefined reference to ‘strtod’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.3_of_8.cpp-armv7-es2.o):function FMemory::TestMemory(): error: undefined reference to ‘lrand48’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.3_of_8.cpp-armv7-es2.o):function FMemory::TestMemory(): error: undefined reference to ‘lrand48’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.3_of_8.cpp-armv7-es2.o):function FastDecimalFormat::Internal::FractionalToString_SplitAndRoundNumber(bool, double, int, ERoundingMode, double&,
MainFrameActions: Packaging (Android (ASTC)): double&): error: undefined reference to ‘modf’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.3_of_8.cpp-armv7-es2.o):function FastDecimalFormat::Internal::FractionalToString_SplitAndRoundNumber(bool, double, int, ERoundingMode, double&,
MainFrameActions: Packaging (Android (ASTC)): double&): error: undefined reference to ‘ceil’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.3_of_8.cpp-armv7-es2.o):function FastDecimalFormat::Internal::FractionalToString_SplitAndRoundNumber(bool, double, int, ERoundingMode, double&,
MainFrameActions: Packaging (Android (ASTC)): double&): error: undefined reference to ‘floor’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.3_of_8.cpp-armv7-es2.o):function FastDecimalFormat::Internal::FractionalToString(double, FDecimalNumberFormattingRules const&, FNumberFormattin
MainFrameActions: Packaging (Android (ASTC)): gOptions): error: undefined reference to ‘__aeabi_memmove4’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.3_of_8.cpp-armv7-es2.o):function FText::AsCurrencyBase(long long, FString const&, TSharedPtr<FCulture, (ESPMode)1> const&): error: undefined re
MainFrameActions: Packaging (Android (ASTC)): ference to ‘powf’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.3_of_8.cpp-armv7-es2.o):function ExpressionParser::ConsumeNumber(FExpressionTokenConsumer&): error: undefined reference to ‘strtod’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.3_of_8.cpp-armv7-es2.o):function FBoxSphereBounds::TransformBy(FMatrix const&) const: error: undefined reference to ‘sqrtf’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.3_of_8.cpp-armv7-es2.o):function FLinearColor::FLinearColor(FFloat16Color const&): error: undefined reference to ‘logf’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.3_of_8.cpp-armv7-es2.o):function FLinearColor::FLinearColor(FFloat16Color const&): error: undefined reference to ‘logf’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.3_of_8.cpp-armv7-es2.o):function FLinearColor::FLinearColor(FFloat16Color const&): error: undefined reference to ‘logf’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.3_of_8.cpp-armv7-es2.o):function FLinearColor::FLinearColor(FFloat16Color const&): error: undefined reference to ‘logf’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.3_of_8.cpp-armv7-es2.o):function FLinearColor::ToRGBE() const: error: undefined reference to ‘frexp’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.3_of_8.cpp-armv7-es2.o):function FLinearColor::ToFColor(bool) const: error: undefined reference to ‘powf’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.3_of_8.cpp-armv7-es2.o):function FLinearColor::ToFColor(bool) const: error: undefined reference to ‘powf’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.3_of_8.cpp-armv7-es2.o):function FLinearColor::ToFColor(bool) const: error: undefined reference to ‘powf’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.3_of_8.cpp-armv7-es2.o):function FLinearColor::ToFColor(bool) const: error: undefined reference to ‘floorf’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.3_of_8.cpp-armv7-es2.o):function FLinearColor::ToFColor(bool) const: error: undefined reference to ‘floorf’
MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program (post truncated)