Please have mercy uefn! - [error while cooking content!]

Summary

This has happened to me every day for 4 days in a row!
I keep getting cook error, I’m using village template adding a new level then making the game, it will work and push changes fine all day when i return the next day it will break and give me cook error, i cant find a way around this other than making a new Village template project and copying as much as i can to the new project. This is so frustrating and wasting my time! i tried to fix it for about 7 hours yesterday, there is no information how to fix this or even diagnose it.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Other

Steps to Reproduce

Make a village template project calling it something other than Village_Template, (doing this renames the main level for some reason) make a new level and use referenced assets in the new level ((River Material instances / vfx (birds, wind)) Migrate over Fishing Skilled interaction device and ui from the user interface template island. work on it all day then close pc and restart, try to launch session and get the cook error.

Expected Result

To be able to join the session and continue making the game I spent a whole day working on

Observed Result

I cannot join the session I’m attaching everything below

Platform(s)

windows

Additional Notes

if anyone can help me please message me back here, i’ll check the forum all day and thanks, this is driving me wild

An error occurred while communicating with the game servers (failed to cook module c1fde5c4-4a51-bb04-68d0-6b9b937dd5ad (artifact 7956b97e-ae96-4b13-acf6-a1ca9e169c9a:linux-server) (cookJobId 68629f61-e747-42cc-8312-f839ad030565) with error code errors.com.epicgames.cookplugin.assetvalidationerror).
CookJobId:4f093edc-c4a6-4a0b-b583-083be020d21f;feb5ce34-ab20-43e9-8b0a-4297d937d268;ddbf4482-689e-40b9-804f-db7f04983db8;95aa6f5a-460e-4bee-8cb2-8fda8ac156b7;4f7c4bf6-29c5-4acb-9256-9395bebc04e1;0ca1ab45-5235-4182-a159-e408d6c5bb8e;f1ddce2a-8921-4498-81c0-8dadb0d8d654;aa873cef-963d-462b-af55-149039d0a940;0f26665d-f010-407f-90aa-b8b60ecdebdc;66f2918d-d74b-44e8-a46c-0d91d751c1da;1c762748-23fa-4423-91bb-62387cbb61e9;ad88070a-4c37-461e-99e6-bbd6fd9c145b;68629f61-e747-42cc-8312-f839ad030565
errors.com.epicgames.content-service.cook_failure
We hit an error while cooking this content

While trying to load package /Game/Building/ActorBlueprints/Prop/Haybale_04, a dependent package /Game/NeverCook/EditorUtilities/Environment/ActorSwapUtility/EUC_ArtRefresh was not available. Additional explanatory information follows:
FPackageName: Skipped package /Game/NeverCook/EditorUtilities/Environment/ActorSwapUtility/EUC_ArtRefresh has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘D:/Fortnite/FortniteGame/Content/NeverCook/EditorUtilities/Environment/ActorSwapUtility/EUC_ArtRefresh’. Perhaps it has been deleted or was not synced?

While trying to load package /Game/Athena/Apollo/Environments/BuildingActors/Farm/Props/Apollo_Farm_ChickenCoop_01, a dependent package /Game/NeverCook/EditorUtilities/Environment/ActorSwapUtility/EUC_ArtRefresh was not available. Additional explanatory information follows:
FPackageName: Skipped package /Game/NeverCook/EditorUtilities/Environment/ActorSwapUtility/EUC_ArtRefresh has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘D:/Fortnite/FortniteGame/Content/NeverCook/EditorUtilities/Environment/ActorSwapUtility/EUC_ArtRefresh’. Perhaps it has been deleted or was not synced?

While trying to load package /Game/Athena/Apollo/Environments/BuildingActors/Farm/Props/Apollo_Farm_PitchFork_01, a dependent package /Game/NeverCook/EditorUtilities/Environment/ActorSwapUtility/EUC_ArtRefresh was not available. Additional explanatory information follows:
FPackageName: Skipped package /Game/NeverCook/EditorUtilities/Environment/ActorSwapUtility/EUC_ArtRefresh has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘D:/Fortnite/FortniteGame/Content/NeverCook/EditorUtilities/Environment/ActorSwapUtility/EUC_ArtRefresh’. Perhaps it has been deleted or was not synced?

While trying to load package /Game/Athena/BuildingActors/Props/Building/ActorBlueprints/Containers/Athena_Prop_Storage_Barrel_02, a dependent package /Game/NeverCook/EditorUtilities/Environment/ActorSwapUtility/EUC_ArtRefresh was not available. Additional explanatory information follows:
FPackageName: Skipped package /Game/NeverCook/EditorUtilities/Environment/ActorSwapUtility/EUC_ArtRefresh has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘D:/Fortnite/FortniteGame/Content/NeverCook/EditorUtilities/Environment/ActorSwapUtility/EUC_ArtRefresh’. Perhaps it has been deleted or was not synced?

While trying to load package /Game/Building/ActorBlueprints/Prop/Haybale_02, a dependent package /Game/NeverCook/EditorUtilities/Environment/ActorSwapUtility/EUC_ArtRefresh was not available. Additional explanatory information follows:
FPackageName: Skipped package /Game/NeverCook/EditorUtilities/Environment/ActorSwapUtility/EUC_ArtRefresh has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘D:/Fortnite/FortniteGame/Content/NeverCook/EditorUtilities/Environment/ActorSwapUtility/EUC_ArtRefresh’. Perhaps it has been deleted or was not synced?

While trying to load package /Game/Athena/Apollo/Environments/BuildingActors/Farm/Props/Apollo_Farm_Scarecrow_01, a dependent package /Game/NeverCook/EditorUtilities/Environment/ActorSwapUtility/EUC_ArtRefresh was not available. Additional explanatory information follows:
FPackageName: Skipped package /Game/NeverCook/EditorUtilities/Environment/ActorSwapUtility/EUC_ArtRefresh has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘D:/Fortnite/FortniteGame/Content/NeverCook/EditorUtilities/Environment/ActorSwapUtility/EUC_ArtRefresh’. Perhaps it has been deleted or was not synced?

While trying to load package /TinyAdventure2/ExternalActors/MyIsland/D/0I/R1C0C5L4A17CNDO8S0LZP7, a dependent package /TinyAdventure2/ExternalActors/MyIsland/7/EM/0X5LNZG4VZOCNHWUMMJSEL was not available. Additional explanatory information follows:
FPackageName: Skipped package /TinyAdventure2/ExternalActors/MyIsland/7/EM/0X5LNZG4VZOCNHWUMMJSEL has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘C:/Users/Max Mclean/Documents/Fortnite Projects/TinyAdventure2/Plugins/TinyAdventure2/Content/ExternalActors/MyIsland/7/EM/0X5LNZG4VZOCNHWUMMJSEL’. Perhaps it has been deleted or was not synced?

/TinyAdventure2/ExternalActors/MyIsland/D/0I/R1C0C5L4A17CNDO8S0LZP7 : Failed import for FortStaticMeshActor /TinyAdventure2/MyIsland.MyIsland:PersistentLevel.FortStaticMeshActor_UAID_B42E99ABB449D36A02_1159753903 Referenced by export GroupActor /TinyAdventure2/MyIsland.MyIsland:PersistentLevel.GroupActor_UAID_B42E99ABB449D36A02_1162017910

I had some errors with the boardwalk ruby fbx but this is not causing the cook error as i have validated / re imported them and those errors are now gone, but the cooking error still remains

For some reason after adding a new level and then going back to the old one and also changing the map data default map as the one I want to play and map data to none, it somehow worked and I can continue. I believe that the issue will happen again after I close the session tonight but i will update the issue tomorrow if this happens.

COOK ERROR BACK AGAIN! - so I worked on the game for a few hours and it has been working fine. the last thing I did was duplicate a bridge which is a referenced asset in the project and landscape paint. I’m not sure what to do again. I’m pretty sure its to do with the referenced assets at this point. I’d love some more advice on this as I’m currently unable to continue!

Someone please help me i just want to make my game :cry:

@Flak is there any advice please? or anything I can do to get more help?

so it appears from the output log and this error I’m not allowed to edit the referenced project [village template]

as mentioned before I’m using the waterbody material instance to change how the river looks, and i also copied the Pidgeon vfx from the main level into my own level

LogValkyrieRequestManagerEditor: Failed to get extended error information for cook job:feb5ce34-ab20-43e9-8b0a-4297d937d268, error:Failure ErrorCode=errors.com.epicgames.content-service.operation_forbidden, Message=This request is not authorized to edit referenced project, Raw={
“host”: “content-service.bfda.live.use1a.on.epicgames.com”,
“method”: “GET”,
“path”: “/api/content/v2/ticket/feb5ce34-ab20-43e9-8b0a-4297d937d268/details”,
“errorCode”: “errors.com.epicgames.content-service.operation_forbidden”,
“errorMessage”: “This request is not authorized to edit referenced project”

im confused if this is the case because on this page it says i may “modify as you see fit”

I’ve now wasted 10 hours trying to get this to work, is there any support i can get or anything i can do to make this work? I’ve put alot of time and effort into this project and am not sure how to get support? the last person who posted these errors (i found by googling) has been un answered for 30 days?

We’ll get someone to take a look.

Thankyou Flak im pretty sure im just not allowed to use any referenced assets,
the assets im specifically using are:
The ui’s from user interface template migrated into village template
The pidgeons, winds and water material instance from village template

ill happily provide any more information i can :slight_smile: have a good day and thanks for the reply!