Please give me few tips how to import L3DT terrain to ue4

Hello

I’m working with world composition and generally it works as expected, however I have problem with correct importing tiled heightmap from L3DT.

Heightmap is imported as tiles, world composition system see it and working well - I see playing game levels loading/unloading as expected.

For now I have two problems:

  1. levels are not adjusted. I think this is problem with correct image sizes or other settings, but my tests fails, all what I found over interned not helps, I can’t find clear answer or I don’t understand.

  1. I have problem with correct world - heightmap size in pixels. I read Landscape Technical Guide | Unreal Engine Documentation and a lot other talks, but this problem still confuses me. I’m looking for easy answer - for example, my world is 8x8km, how big in pixels should be heightmap (in L3DT would be best) and how it should be cut in parts, let’s say - if level will be cut in 8x8 tiles.

Hi maybe this will help: