First you’ll need to setup your material and once that’s done you’ll need to change the Material Attributes. Under the Material tab you’ll see the first option is Material Domain (with default set to Surface) that you’ll click the drop down and select Post Process.
When you’ve setup your PostProcess Volume have you added the material to the volume? If not you can do this by using the PostProcess details panel and scroll down to the area that says “Misc” > where it says Blendables select the + sign to add a material.
If this doesn’t solve you’re problem feel free to ask more questions.
I have set up a post process material with correct attributes. But can’t get it work. Every time I try to apply the material it comes up with black screen. Can you explain me with a material graph for post process effect like outline or vector(cartoon) style shading? That’s what I wanted to ask.
Can you post an image of your material setup for your Post Process material?
You’ll need to make sure that you have scenetexture nodes setup in your material as well. This will pass information from your scene into the material that is the post process.
You’ll need to at least add or change the sceneTexture on the right side to be PostProcessInput0 and change the value of the black constant vector to any value above 0 to get light in your scene.
The skydome is not rendering on the viewport with the post process material applied. Also Can you please show me how can I get the outline effect to work?