Please fix this. It is really hard to navigate
protected:
/** These Gameplay Effect Components define how this Gameplay Effect behaves when applied */
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Instanced, Category = "GameplayEffect", meta = (DisplayName = "Components", TitleProperty = EditorFriendlyName, ShowOnlyInnerProperties, DisplayPriority = 0))
TArray<TObjectPtr<UGameplayEffectComponent>> GEComponents;