Please allow categories for Instanced classes

Please fix this. It is really hard to navigate

protected:
	/** These Gameplay Effect Components define how this Gameplay Effect behaves when applied */
	UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Instanced, Category = "GameplayEffect", meta = (DisplayName = "Components", TitleProperty = EditorFriendlyName, ShowOnlyInnerProperties, DisplayPriority = 0))
	TArray<TObjectPtr<UGameplayEffectComponent>> GEComponents;

Tried adding Category, ClassGroup, or meta=(Category= to my UCLASS component but no luck.