Consider this a reqeust to add ‘BindWidget’ UPROPERTY support to UWidgetAnimation.
This will make it much easier to call UMG widget animations from code, without having to set pointers in Blueprint first!
Consider this a reqeust to add ‘BindWidget’ UPROPERTY support to UWidgetAnimation.
This will make it much easier to call UMG widget animations from code, without having to set pointers in Blueprint first!
This then should be posted on the forums