Ohh yes, indeed.
Marked as resolved as of yesterday ![]()
Yeah baby, yeah!
Ohh yes, indeed.
Marked as resolved as of yesterday ![]()
Yeah baby, yeah!
This is the official announcement now
Awesome!!!
Thank you!
Super great, thanks a lot guys ![]()
I credit you directly for making this happen 
 I mean NickD had a lot to do with it, but c’mon ![]()
Thanks to for the OP in this thread …
Over time it became quite a thingy here ![]()
You’re so right,  [MENTION=24522][/MENTION] kicked this thing off 
 GG fellaz ![]()
@heimat [MENTION=14973][/MENTION] Thanks, we should probably credit @Slavq for drawing such a sad looking cursor that just couldn’t watch any more without feeling too bad for that sad little cursor, so he had to implement it :rolleyes:
Ohh yes, that one really made my day ![]()
Oh, I’m very glad that my cursor is not sad anymore! 
 You’ve finally let him in, thank you!
Yes, that was my little evil plan, but shhhh
I am really sorry, but i don’t find some full instruction for “turn on hardware cursor.” I think hint above option Hardware cursor is not enough. I see strange behavior when use hardware cursor. When i run game in viewport, i see default cursor UE(crosshair), not my crosshair and when i minimize UE or just unfocus window, when i return focus back i see my custom cursor That’s look very strange and i can’t understand reason of this behaviors. When i play game in standalone window, then minimizing or unfocusing don’t give any effect and i see default UE cursor yet. Anyone help me find or create full workable instruction for this new feature.
I’m late to the party, but I just want to say thank you to involved in getting this vital feature into the engine, much appreciated ![]()
LucasNova,
Try disabling mouse capture on launch in the project settings.
wtf? it works, but why… how are these two things related to each other?
****, it’s been almost 5 years… This was a good thread with nice Community <—> Epic feedback & interaction 
^ Edit: I didn’t swear, I swear. It was “nmad” in reverse and it got censored, heh.