Ohh yes, indeed.
Marked as resolved as of yesterday
Yeah baby, yeah!
Ohh yes, indeed.
Marked as resolved as of yesterday
Yeah baby, yeah!
This is the official announcement now
Awesome!!!
Thank you!
Super great, thanks a lot guys
I credit you directly for making this happen I mean NickD had a lot to do with it, but c’mon
Thanks to for the OP in this thread …
Over time it became quite a thingy here
You’re so right, [MENTION=24522][/MENTION] kicked this thing off GG fellaz
@heimat [MENTION=14973][/MENTION] Thanks, we should probably credit @Slavq for drawing such a sad looking cursor that just couldn’t watch any more without feeling too bad for that sad little cursor, so he had to implement it :rolleyes:
Ohh yes, that one really made my day
Oh, I’m very glad that my cursor is not sad anymore! You’ve finally let him in, thank you!
Yes, that was my little evil plan, but shhhh
I am really sorry, but i don’t find some full instruction for “turn on hardware cursor.” I think hint above option Hardware cursor is not enough. I see strange behavior when use hardware cursor. When i run game in viewport, i see default cursor UE(crosshair), not my crosshair and when i minimize UE or just unfocus window, when i return focus back i see my custom cursor That’s look very strange and i can’t understand reason of this behaviors. When i play game in standalone window, then minimizing or unfocusing don’t give any effect and i see default UE cursor yet. Anyone help me find or create full workable instruction for this new feature.
I’m late to the party, but I just want to say thank you to involved in getting this vital feature into the engine, much appreciated
LucasNova,
Try disabling mouse capture on launch in the project settings.
wtf? it works, but why… how are these two things related to each other?
****, it’s been almost 5 years… This was a good thread with nice Community <—> Epic feedback & interaction
^ Edit: I didn’t swear, I swear. It was “nmad” in reverse and it got censored, heh.