+1 to this. UMG cursor just doesn’t cut it (I wish it did!)
… Any news? Maybe 4.15… or 4.16?
I wonder if I’ll live that long :L
cheers,
Hahaha, totally forgot about that one… Still great, dude
That would be very nice to have for sure. Hope to see it soon.
This isn’t even in the roadmap yet? :eek: ouch, that’s frustrating.
I wouldn’t be surprised at this point if we got full-fledged dynamic GI and volumetric lighting systems before hardware cursor support
Depends on “soon” … but in theory: awesome!!
GetWorldTimerManager().SetTimer(Handle, this, &Me::ShoutYay, Soon, false);
Awesome!!! Looking forward to it!
Sweet. Getting closer.
is there any update on that?
I wander, if guys with “Engine Contributor” badge can contribute a complete solution to Epic, if Epic themselves do not want to do it anytime soon? Considering that there is a half working solution is already available for quite some time.
Some time ago there was already such a half working solution commited by someone. However, Epic then said they want a real solution for all platforms only …
I’m optimistic about it being in next release. Hopefully with full blueprint support too.
Would love this!
Im looking forward to get this function too !
Thanks, voted
I think he means it is marked as FIXED!
Wow, thank you very much Epic, I have been waiting for this for long time