Please add custom hardware cursor support

+1 to this. UMG cursor just doesn’t cut it (I wish it did!)

He’s still waiting outside :frowning:

… Any news? Maybe 4.15… or 4.16? :slight_smile:

I wonder if I’ll live that long :L

cheers,

Hahaha, totally forgot about that one… Still great, dude :slight_smile:

That would be very nice to have for sure. Hope to see it soon.

This isn’t even in the roadmap yet? :eek: ouch, that’s frustrating.

I wouldn’t be surprised at this point if we got full-fledged dynamic GI and volumetric lighting systems before hardware cursor support :stuck_out_tongue:

Soon.

Depends on “soon” … but in theory: awesome!! :wink:

GetWorldTimerManager().SetTimer(Handle, this, &Me::ShoutYay, Soon, false);

Awesome!!! Looking forward to it!

Sweet. Getting closer.

is there any update on that?

I wander, if guys with “Engine Contributor” badge can contribute a complete solution to Epic, if Epic themselves do not want to do it anytime soon? Considering that there is a half working solution is already available for quite some time.

Some time ago there was already such a half working solution commited by someone. However, Epic then said they want a real solution for all platforms only …

I’m optimistic about it being in next release. Hopefully with full blueprint support too.

Would love this!

Im looking forward to get this function too !

Hi.

I encourage you to check the status on: Unreal Engine Issues and Bug Tracker (UE-20597) :slight_smile:

Cheers

Thanks, voted :slight_smile:

I think he means it is marked as FIXED!

Wow, thank you very much Epic, I have been waiting for this for long time :stuck_out_tongue: