Summary
I’m having an issue with playtesting my islands. At first one island wouldn’t let me playtest and I thought maybe it could be a corrupt asset or verse code. After further testing I removed every single asset in the island and all verse code but the issue still persists. There is no error in the message log of UEFN and I can launch a test session just fine. I’ve tried duplicating islands, starting fresh (importing all assets organically), turning off revision control, validating all assets (in game and in epic launcher), I’ve cleared the cashe, I’ve run debug codes using powershell in the project files. I’ve been talking to the UEFN developer assistant about potential fixes, and I’ve tried everything over the past several days. I’m starting to think it might be a back end fortnite bug or glitch that needs to be looked into and not an error on my part hopefully!
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Matchmaking
Steps to Reproduce
This happens every time I work on a map and then try to playtest it. Usually, the first 1-2 sessions of playtesting work just fine but shortly after playtesting no longer works and I get an error “we had trouble talking to the matchmaker”
Expected Result
To be able to properly playtest my map with no errors.
Observed Result
An error occurs in playtesting which prevents me from being able to publish my map or playtest…
Platform(s)
PC
Island Code
8697-0195-1713
Upload an image
Video
Additional Notes
Video Notes:
In the video you can clearly see that there are no issues that would be preventing my map from being playtested which is why I can easily launch a test session within uefn. Once I get into the game and try to playtest or launch a private match I can no longer access the map and the error shows the following message (see screenshot).
