Hi,
I’m trying to use motion tracking of playstation gamepad instead of using ps move. For that during change of input (from ps move to gamepad) I call:
UMotionTrackedDeviceFunctionLibrary::DisableMotionTrackingOfAllControllers()
to disable current tracking devices ( I know there’s a limit on those), and then:
UMotionTrackedDeviceFunctionLibrary::EnableMotionTrackingOfDevice(PlayerIdx, EControllerHand::Pad)
but it always return **false **and the tracking does not work. Calling the same function for left and right hands works fine.
Is there something else I need to setup or check in order to get it to work?
I’m using engine version 4.21 and ps sdk 6.000.