Hello, I’m using the engine’s version 4.7 and I’m trying to use the UGameplayStatics::PlaySoundAttached function like it is on the ShooterGame’s code version 4.6, but with no success.
I see that PlaySoundAttached receives a USoundBase as a first parameter, but when I pass a SoundCue it returns me an error saying that USoundCue is incompatible with the parameter of type USoundBase**.
Am I missing something?