Our off-site team would like to connect the game to VR, but I didn’t exactly set it up for that. I see from the starter content that there are placeholders for doing this, but I’m not sure if I can just plug-and-play a VR headset.
Is it possible to just plug in the headset as a separate display and play the game (via packaged .exe file) as usual? The game doesn’t require any directional movement input at all. It’s more of a sit-back-and-relax flight simulator. If it’s helpful to know, we are using a Varjo headset.
Thanks!
Hi Jackson,
So in UE4 the OculusVR and SteamVR plugins were enabled by default. So as long as the off-site team has a ‘Development’ version of the project with access to the command console, I think odds are good they’d be able to enter the console command ‘stereo on’ and it would kick over to VR. (There also is a way to feed in commands by creating a shortcut and adding parameters to the end of the path which might work on a ‘Shipping’ exe)
In UE5 these plugins are disabled by default. So best case scenario - Enable SteamVR plugin (Varjo should be compatible with SteamVR) and send a new build to them. You could enable ‘Start in VR’ in the project settings, or wire up some Blueprint logic to switch modes.
Hope that helps, let us know if you have any more questions!
2 Likes
@Astrotronic this is so helpful thank you! Since we’re in UE5 I guess they wouldn’t be able to enter commands to switch over. I’ll probably get started on the new build then, shouldn’t been too difficult it seems.
One last question – Do you think the off-site team would be able to use the Varjo as a second monitor, mirroring the first, in order to bypass needing a new build if they’re pressed for time?
Again the game really doesn’t need them to move at all, it’s more of a visual experiment.
Thanks!
Sounds good.
For the second monitor idea: I’d say no - Not having 1 to 1 head tracking/movement is a bad idea in terms of motion sickness. - There’s also a lot that happens for VR to be comfortable. (Slightly different image per eye, barrel distortion to counteract lens distortion)
Maybe some sort of ‘Virtual Desktop’ (watching a 2D screen in VR) could be a middle-ground.
Fastest/Easiest way to ship them something would be to use the ‘Start in VR’ project setting and configure the app to dump them straight into the cockpit (Bypass any need to worry about front-end UI)
3 Likes
I see, thank you so much for the speedy and helpful replies. This gives me a clear idea of where to head next.
Much appreciated!
1 Like