Playing Skeletal Animations for entities & components added through Verse doesn't work.

Summary

Like the title says, playing skeletal animations on entities and components added through Verse does not work.
The mesh will be visible just fine, it just won’t play any skeletal animations.
Below is an example.

vEntity := entity{}
if (vSimulationEntity := GetSimulationEntity[])
{
    vSimulationEntity.AddEntities(array{vEntity})
    vMeshComponent := SkeletalMesh{Entity := vEntity}
    vEntity.AddComponents(array{vMeshComponent})
    if (vResult := vEntity.PlaySkeletalAnimation[SkeletalAnimationWalk{}]):
    else:
        Print("Couldn't play animation")
}
else:
    Print("Couldn't retrieve simulation entity")

Please select what you are reporting on:

Verse

What Type of Bug are you experiencing?

Scene Graph

Steps to Reproduce

Spawn an entity through Verse, add a mesh_component (skeletal) and play a skeletal animation.

Expected Result

The skeletal animation to play.

Observed Result

The skeletal animation does not play.

Platform(s)

Desktop.

Additional Notes

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