I am not sure what I have done, I have mostly been working on the BP_ThirdPersonCharacter and since making some changes to my line trace that I have now changed back. My app crashes whenever I go to play the level, it says it has something to do with the GetCapsuleComponent:
ensure(CharacterOwner->GetCapsuleComponent()); // check in FindFloor
no way that will ever return a cylinder. unless i’m missing something. that’s what i get. though i wonder if this is just spam since the op never replied
oh yeah. if hes using it as character class or it inherits from it. “get capsule component” expects it yeah will return null pointer , thats only if he uses that node?
or. is it part of begin play for the internal class to “on possess” from controller ???