Playing audio on GPU Sim Target

Hello all

I’m wondering if there is a way to use Niagara’s audio functionality when the SimTarget is set to GPUComputeSim?

It says its only supported when using CPU

Not sure if I’m missing something obvious, as I’m from an audio background and am not massively familiar with Niagara.


According to the documentation ( Audio Effects | Epic Developer Community ( the way how to handle audio playback on a GPU Sim is to use “Export Particle Data to Blueprint” which you can catch in a blueprint and then iterate over the data sent back from particles on the GPU. This is said to be the most complex way of playing audio, I haven’t tried it myself yet.