Its my first post & I have just started with Unreal engine, so please forgive my very basic questions. Here is what I am trying to achieve :
Assume you have a 3d environment with a screen / Quad as the only geometry. I have left eye & right eye rendered movie files with me. I want to play these movies on the quad so that once viewed through Oculus I get the feel of a 3d movie, just like in real life we see 3d movies when viewed through goggles.
This has been already achieved by me in Unity. In Unity, their oculus integration comes with a camera prefab which has left eye camera & right eye camera. Now for the stereo part, I loaded Quad twice at exact same location. You can then assign each geometry to a different layer ( left eye layer & right eye layer ). Each quad is assigned respective eye movie texture i.e. quad in left eye layer renders left eye movie & quad in right eye renders right eye movie. Now the real trick is, we make sure in Unity’s camera setup, left eye camera is looking at quad from left layer only & right eye camera is looking at quad from right eye! Once this setup is done, & when viewed through oculus, I get stereoscopic movie playback on a quad !!!
I am now trying to achieve the same result using Unreal, but not quite sure how to go about it.
But looks like this requires movie to be rendered in SBS way.
In any case, I am going to try what is mentioned in above tutorial to see the output.
Can anyone please suggest me the way to go about the requirement using Unreal engine? Playing video was piece of cake, but I also need to know about stereoscopic movie playback. Any help would be much appreciated.