Hello, we are using the marketplace PlayFab plugin for UE4 v.4.27.2. We are creating a HoloLens2 experience. In editor VR Preview everything works great, the calls are made to PF and the game works perfectly. When we deploy the game on the HoloLens 2 device, the first PF call (setPlayFabSettings) breaks the game immediately. When we remove the PF calls the experience works perfectly on the device as well. Any ideas?
I already did. A week ago. I am still waiting for someone to help. I thought that I might try my luck here.
Can you provide the log file?