Hello, we are using the marketplace PlayFab plugin for UE4 v.4.27.2. We are creating a HoloLens2 experience. In editor VR Preview everything works great, the calls are made to PF and the game works perfectly. When we deploy the game on the HoloLens 2 device, the first PF call (setPlayFabSettings) breaks the game immediately. When we remove the PF calls the experience works perfectly on the device as well. Any ideas?
I’d ask on the PlayFab Forums: All Posts - Playfab Community
I already did. A week ago. I am still waiting for someone to help. I thought that I might try my luck here.
Can you provide the log file?