I am indie and newbie to gaming development. This is my first online Multiplayer.
I have some questions to get rid of my work.
1 ) Is it same process of developing steam game for windows as server and android as client. As I chose playfab azure as services. Where can I get IP address from playfab ? Do I have to use same Ip and port number for both server and client (android) builds ?
2 ) And while packaging for windows server build…the chunking of client build is proceeding in .pak files. Is it okay to zip up all server files ? Or should I build without chunking for playfab server build ?
- sorry if my gaming terminology is not good