Hello, I’m playing with the PlayerStart object and trying to spawn a character at -250,000 Z and also one at 600,000 Z (well, first I tried 7 million Z), but the game doesn’t seem to like it much below -70 Z and above 250,000 Z. So I figure I’d have to make my own PlayerStart. Has anyone done something like this before? Is there a class I can customise in C++ to change the default behaviour to allow for greater control?
Edit: Well, I got the top spawn to go to 1 million. I’ll work with this until later. I’m trying to create a seamless planet-to-space colony transportation so the player can watch the whole thing (not in realistic terms… this isn’t “Space Elevator Sim”, but maybe there’s an idea for somebody to steal.