PlayerStart sometimes works, and sometimes doesn't in multiplayer

It looks like you are using a random SpawnPoint every time one of your pawns trys to spawn. So it could be possible that 2 or 3 pawns try to use the same spawn but if there is already a pawn they cant spawn. You have to tell your pawns “Hey, this PlayerStart is still fresh” or “This PlayerStart is already taken, next”. Have a look at this:

Here is an example:
PlayerStart.zip (812.5 KB)

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