Hi all,
I’m doing a spatial perception experiment with UE5 and oculus quest2.
I generated a room environment and set the PlayerStart actor with a fixed position and direction. The UE5 project is built for an android setting and I checked to start the player same as a playerstart actor location. However, when I relaunched the app saved in oculus, the starting location and direction are changed and different every time. It is not a huge change but I need to provide the same conditions to all participants, it’s bit of a problem. My guess is that the oculus is trying to set the playerstart actor to the center of the gardian area, but when an actual person is not in the center of the gardian area it seems like providing offset initial location, but have no idea about the direction. Is there anyone why it happens or how to fix this?