creating a new camer is a slight problem for us, since we have a c++ project and the character->scene component->camera is created via coding
we have a “player start” and spawn the player there. the player start is facing the direction we want the player to face at the start … but this has no effect on the character.
setting the scenen component is working fine for the location, but the rotation behaves … lets say “different”. we tried a debug output for the rotation in every tick. for the first tick it is fine, but somehow the character is reset between the first and the second tick.
edit: we tried setting the rotation for the character, scene component and camera. all three behave the same way.