By the way, I somehow managed to fix that by deleting the camera that i had coming from 4.10 and created a new one - then it simply worked. However it seems like the new camera although aligned properly isn’t at the correct height. It runs properly in any preview, but on the device it’s reset to the vertical center of the character capsule.
Seems that the bug I reported yesterday is actually the expected behavior in 4.11. U need to add a dummy (Scene Component) inside the character, and parent the camera to it. At least this is what the updated docs say.
creating a new camer is a slight problem for us, since we have a c++ project and the character->scene component->camera is created via coding
we have a “player start” and spawn the player there. the player start is facing the direction we want the player to face at the start … but this has no effect on the character.
setting the scenen component is working fine for the location, but the rotation behaves … lets say “different”. we tried a debug output for the rotation in every tick. for the first tick it is fine, but somehow the character is reset between the first and the second tick.
edit: we tried setting the rotation for the character, scene component and camera. all three behave the same way.