Seems that the bug I reported yesterday is actually the expected behavior in 4.11. U need to add a dummy (Scene Component) inside the character, and parent the camera to it. At least this is what the updated docs say.
Seems that the bug I reported yesterday is actually the expected behavior in 4.11. U need to add a dummy (Scene Component) inside the character, and parent the camera to it. At least this is what the updated docs say.