Summary
Players who leave a round-based game after being eliminated and rejoin the same lobby are unable to spawn for the remainder of the game (even after the current round ends). They remain stuck in a spectator-like state.
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
Create a round-based map and publish it.
Join the lobby.
Get eliminated.
Leave the lobby.
Queue again and rejoin the same lobby.
Expected Result
Based on Island Settings:
If “Spawn on next round” is selected, the player should spectate until the round ends and then spawn in the next round.
If “Spectate” is selected, the player should remain in spectator mode.
If “Spawn” is selected, the player should be able to spawn.
Observed Result
The player is not properly initialized in the playspace. They are stuck in a spectator-like state and cannot move or spawn.
Platform(s)
PC, XBOX, Playstation, Mobile
Island Code
7364-3729-8402
Video
Additional Notes
I encountered this issue with “Spawn on next round” enabled. I then switched to “Spawn” while identifying new players who joined after the round had already started via Verse, and manually eliminating them. However, the issue persisted.