Players suffer from storm sickness despite it being disabled

In my map Spaceship, I do have storm with no damage , but I SetHealth in a drain health loop. My damage step is different because over time the ship shields provide less and less protection:

if (Character := Agent.GetFortCharacter[]):
    Health := Character.GetHealth()
    #Logger.Debug("Health {Health}")
    DamageStep := (LostShieldPercentage * LostShieldPercentage / 645.0) + 2.0
    Logger.Debug("DamageStep {DamageStep}")
    Character.SetHealth(Health - DamageStep)
    if (Health < 3.0):
        Character.Damage(1000.0)
1 Like