Players suffer from storm sickness despite it being disabled

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Summary

For basic storm controller, when the storm sickness setting is disabled, there are storm sickness UI messages and effects
Players are killed constantly

Steps to Reproduce

  1. Add basic storm controller
  2. disable storm sickness, save and push
  3. Generate storm and let player stay for about 3 min

Note storm sickness

Alternately,

  1. only stay in storm under one minute
  2. Leave and destroy storm
  3. Generate new storm
  4. Enter the new storm and stay for about 2 min

Note: storm sickness

Expected Result

No storm sickness UI/ effects
Players are not killed constantly

Observed Result

storm sickness UI/ effects
Players are killed constantly

Platform(s)

Windows (al)

Additional Notes

Workaround: set damage to none and manage damage manually (in verse)

Screenshot 2023-11-01 195733nnn

1 Like

No update on this?

For the Work around I cant find anything in verse that has much to do with storm damage, a pointer in the right direction would be appreciated!!

In my map Spaceship, I do have storm with no damage , but I SetHealth in a drain health loop. My damage step is different because over time the ship shields provide less and less protection:

if (Character := Agent.GetFortCharacter[]):
    Health := Character.GetHealth()
    #Logger.Debug("Health {Health}")
    DamageStep := (LostShieldPercentage * LostShieldPercentage / 645.0) + 2.0
    Logger.Debug("DamageStep {DamageStep}")
    Character.SetHealth(Health - DamageStep)
    if (Health < 3.0):
        Character.Damage(1000.0)
1 Like

but how does it know your in the storm? or is your map just always stormin it up

You can always get player location and check if they are in the storm area or not.

In my map the storm is everywhere but only during certain events. When crew completes the mission storm clears and damage loop is exited.

Think that would be too buggy for my use, as its a non round based late game experience so after a few ‘rounds’ (game doesn’t reset, just the players respawn/teleport back and zone starts again) if you’ve been in an out of the zone a few times it eventually just instant kills you. lot of moving parts to implement code that works on the level of the actual storm. - right now my fix is once it starts happening players can choose to end the round just so they get a storm sickness update - which is incredibly inconvenient and not gonna be plausible once V2 of the map comes out. Really just hoping for a patch from epic, looks like this has been an issue for years.

yes a fix would be nice

1 Like

The status of UCB-1306 incident has been moved from ‘Awaiting Validation’ to ‘Needs Triage’.

2 Likes