For basic storm controller, when the storm sickness setting is disabled, there are storm sickness UI messages and effects
Players are killed constantly
Steps to Reproduce
Add basic storm controller
disable storm sickness, save and push
Generate storm and let player stay for about 3 min
Note storm sickness
Alternately,
only stay in storm under one minute
Leave and destroy storm
Generate new storm
Enter the new storm and stay for about 2 min
Note: storm sickness
Expected Result
No storm sickness UI/ effects
Players are not killed constantly
Observed Result
storm sickness UI/ effects
Players are killed constantly
Platform(s)
Windows (al)
Additional Notes
Workaround: set damage to none and manage damage manually (in verse)
In my map Spaceship, I do have storm with no damage , but I SetHealth in a drain health loop. My damage step is different because over time the ship shields provide less and less protection:
if (Character := Agent.GetFortCharacter[]):
Health := Character.GetHealth()
#Logger.Debug("Health {Health}")
DamageStep := (LostShieldPercentage * LostShieldPercentage / 645.0) + 2.0
Logger.Debug("DamageStep {DamageStep}")
Character.SetHealth(Health - DamageStep)
if (Health < 3.0):
Character.Damage(1000.0)
Think that would be too buggy for my use, as its a non round based late game experience so after a few ‘rounds’ (game doesn’t reset, just the players respawn/teleport back and zone starts again) if you’ve been in an out of the zone a few times it eventually just instant kills you. lot of moving parts to implement code that works on the level of the actual storm. - right now my fix is once it starts happening players can choose to end the round just so they get a storm sickness update - which is incredibly inconvenient and not gonna be plausible once V2 of the map comes out. Really just hoping for a patch from epic, looks like this has been an issue for years.