Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Island Settings
Summary
Despite my map currently using the setting “spawn on next round” players are still able to spawn in progress. However, the killfeed says “player switching to spectate” but they do not switch, they spawn into the game normally despite the island settings being set up differently.
Steps to Reproduce
Create a map
Set the player spawn to “spawn on next round” in island settings
Publish the island
Load into a game of the map
Invite someone to join in progress
The game will say they are switching to spectate, however they will still spawn in
Expected Result
Ideally, when following the steps provided above, the player should not spawn into the round in progress, they should be placed immediately into spectate mode, and then spawn into the game on the next round.
Observed Result
Players are spawning into the game, the kill feed says they are “switching to spectate” however they do not switch to spectate mode, they spawn into the game in progress regardless of what the setting says.
Platform(s)
Mobile, Xbox One, Ps4, Ps5, Xbox Series X, PC, Nintendo Switch.
Island Code
8972-8338-3733
Additional Notes
This is quite a gamebreaking issue, currently because my island is set up so that players do NOT spawn in progress, when they do spawn (due to this issue) the game will behave strangely as it does not know how to deal with a player it thinks is in spectate mode. For example, when a player who experiences this bug, spawns in, they are not able to get loot from my custom chests because the map thinks they are in specate mode.
Also when someone joins due to this bug, the game will not end with the last player standing even if that setting is turned on, which further causes gamebreaking issues in maps.