Summary
Hi, I’m making a 2v2 Zone Wars map in UEFN and I’m having a spawn/round issue that happens 100% of the time in private/public island testing, but does not happen at all in UEFN Live Edit session.
Map setup:
- 2v2 Zone Wars
- Total Rounds: 100
- Teams: 3
- Team Size: Dynamic
- Max Players: 4
- Spawn Location: Spawn Pads
- Respawn Type: Individual
- Spawn Limit: 1
- After Last Spawn Go To: Spectating
- Last Standing Ends Round/Game: OFF
- Lobby spawn pads are set to Any Team / Any Class
- Team Settings & Inventory devices are not overriding spawn settings
The issue:
In UEFN Live Edit session, everything works correctly. Players spawn every round normally.
But in private/public release testing, the round/spawn system breaks every time.
Test:
- Two players stay in the lobby.
- Nobody enters any team selector.
- Both players die to the zone/storm.
- Round 1 ends.
- Round 2 does not spawn normally. It shows a black “Relocating” screen and the round gets skipped / immediately shows Victory.
- Round 3 spawns normally again.
- Then the issue repeats again on later rounds.
So it looks like every other round can get skipped after players go to Spectating with Spawn Limit 1.
I first thought it was caused by Verse or Class Selectors, but I removed the whole Verse device and the issue still happens. It also happens without players using team selectors.
This makes me think the issue is related to:
- Spawn Limit: 1
- After Last Spawn Go To: Spectating
- Multiple rounds
- Private/public island round transition / Relocating screen
Question:
What is the correct setup for a Zone Wars map where players should have only 1 life per round, eliminated players should not respawn during the same round, but all players should reliably spawn again at the start of the next round?
Is there a known difference between UEFN Live Edit session and private/public release with Spawn Limit 1 + Spectating + multiple rounds?
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Live Edit
Steps to Reproduce
- Create a multi-round Zone Wars island.
- Set Total Rounds to 100.
- Set Spawn Limit to 1.
- Set After Last Spawn Go To to Spectating.
- Set Spawn Location to Spawn Pads.
- Use spawn pads set to Any Team / Any Class.
- Start a private or public island test with 2 players.
- Let both players die to the storm/zone without using any Verse or team selectors.
- Wait for the next round.
- The next round gets stuck on Relocating, gets skipped, or one player fails to spawn.
Expected Result
Players should have only 1 life during each round, but all players should spawn again normally at the start of the next round.
Observed Result
In private/public island testing, this happens consistently. After players die and go to Spectating, the next round often does not spawn players correctly and can get skipped with a black Relocating screen. In UEFN Live Edit session, the same setup works normally.
Platform(s)
PC / Windows
UEFN
Private/Public island testing
Island Code
0557-0167-9629




